I am trying to increase the pitch of a looped sample over multiple patterns using instrument modulation, but the pitch modulator has a release portion that is acting as an artificial ‘wall’; the pitch stops rising because it hits the release (see screenshot), so I have to use a Note Off event to continue having the pitch rise. This release window seems arbitrary and it’s getting in the way of having the pitch rise over multiple patterns without a workaround. The main ‘solution’ I’ve found for this is to set a really long release for volume and find the right spot for a Note Off, but then of course I have to listen to the sample loop for a long time when I press space to stop playback while I find this spot
Using a pitch fader device you can set a duration of a maximum of 32 seconds to rise the pitch, would that be enough for the amount of patterns you are trying to span?
I’m not sure I really understand without seeing the whole setup. But what I usually do in that case is to bind the pitch main input to a macro, without any other devices in the pitch chain. That way you can automate it in the effects chain with LFOs, track automation, pattern fx, signal follower etc… AND keep the autoseek feature enabled so you don’t have to start from the beginning.
That would be plenty. Just to be clear, is this a device outside of the instrument modulations? I didn’t see a device for pitch under the stock devices. I did try a fader within instrument modulation, but it runs into the same issue of the curve running into this ‘release’ window @ ~10 seconds.
The issue is that after ~6 seconds, the playhead within the pitch modulation curve reaches the release, so it stops rising and the pitch becomes constant until the instrument experiences a note off event to begin the release phase. It begins to rise again after the note off. Notice in the screenshot in the OP that the modulation curve continues past that release window. I have to do a note off to keep the pitching going up and continuing to follow that curve.
If you play this in one long track with no note offs, you’ll see the playhead stops when it hits that release bit (again, after 6 seconds), and then the pitch stops rising.
Ideally I’d like to understand if this is just a Renoise issue or a me issue. I’d love an instrument where the pitch can just go up and up and up.
yeah, first turn on the loop points in the sample editor, go to the modulation tab and I can see the used device is working as expected with how you have set it up. Although you can see a release part in the overal preview, this doesn’t have anything to do why the pitch doesn’t rise any further. If you move the second white dot further to the right in your chosen device, it will take longer for the pitch to reach its maximum state. In this case you used a pitch envelope device, so the maximum possible time initially is 16.38 seconds (there is a hack though to increase the duration through syncing the device to beats, switching the little clock icon on, then setting the largest setting in beats and switching back to ms) :
If you want the pitch rise time to take longer without hacky workarounds, simply use another device, for example you could set up a pitch fader device which can have a duration of 32 seconds;
I think with the correct setting, using the Pitch AHDSR device you can even set up longer durations with an attack of 60 seconds.
edit;
there are more ways to Rome, are you familiar with the pitch pattern commands? You could interpolate between min and maximum values across patterns as well to achieve pitch rising and/or pitch dropping.
Ayyyy, thank you so much. I was beguiling myself I think, thank you for clarifying and testing that out with me. You’re right that the playhead/release bit doesn’t matter, the fader curve is working a treat now.