well as the topic says,if you got any post them
very fast stutters get a sort of sound which is cross between a ringmod sound and a bitcrush. I’ll post up some crazy sounds in a moment.
Ok how about stutter on drums followed by signal follower controlling something - thinking filter -
or vice versa- signal follower => stutter speed => signal follower
I haven’t even tried the beta yet but lets get thinkative here!
will check it out later today
this works really good actually
I can’t seem to figure the Stutter effect out. It doesn’t behave like I expect. What does Skew do, exactly?
Been messing with the stutter a lot, so far it’s my favorite new thing in Renoise! My current trick was with a slap bass, made it sound nice and glitchy. spam (bass comes in at 02:17) Sorry no xrns at this hour Got the stutter going with the breaks as well, making very subtle glitchy ghost notes.
The stutter effect is cool, but I’ll use it if I want a sort of random glitchy sound…it doesn’t seem to sync to the beat like you can with dfx bufferoveride ( http://www.kvraudio.com/get/657.html ). Or maybe I’m using it wrong.
read the second post here. https://forum.renoise.com/t/how-is-the-stutter-effect-timed/26762
my tiny nano- gripe about it is the static buffer. (hence its more like a 0EXX- command- effect device )
Yeah, so far it doesn’t seem to get me anything that the 0exx effect didn’t get me already…
I was hoping I could use an LFO with it to get smooth changes in delay length but that doesn’t seem to be possible.
i dont even use it with other effects its just to fun on its own
just noticed that the skew has a impact on the volume of thestutter effect???
EDIT:apparantly not anyways
It seems like a less accurate buffer override to me
this is really a stutter tip alone,but got a quite good(i think)stuttery effect chain out of these
filter highpass,experiment with resonance