Ok, sorry about the lack of doco, so here’s a quick run-down.
First and foremost, you’ll need a midi controller. Preferably one with sliders/knobs and buttons.
Now map “button 1” and “button 2” to buttons on your controller, and “button 1 value” and “button 2 value” to knobs.
Then map Speed and Quantize to knobs as well. Map Reverse to a button.
Finally, and most importantly, map position to a slider (preferably) or a knob if you have no sliders.
Now play some beat synced audio though InstaJungle (drum loops for starters). Hit button 1 after a couple of bars. Move “button 1 value” knob. The audio will repeat in slices of length according to this value.
Now move the position slider. This lets you choose where in the buffer the slice will play from, automatically tempo locked.
Try a few more things, and use both button1 and button 2 to switch between slice length values quickly. The toggle parameter will let you choose how buttons operate (either like individual buttons, or instant toggling).
Smoothing is the number of samples the edges of slices are cross-faded over. Low smoothing makes glitchy cuts, high makes smooth transitions (good for granulating).
Sync Slice Start and Sync Slice Length both allow you to enable/disable tempo sync on the slice position and length respectively. Make some uber glitch/granulizing with either/both of these disabled.
Quantize will basically specify what quantize value the position of the slice will snap to. The absolute quantize value is the maximum of Quantize and the slice length.
That’s pretty much it. Hope it helps.