Allways when rendering a selection to a sample i’ve found that it’s levels have to be boosted… even putting the channel that hosts the selection and the master fader both up to max levels does not produce the same volume to the audiofile as the source had. So when rendering stuff - on each render the audio degrades in dynamics quite noticeably and has allways to be maximized.
Is this something that could be somehow prevented from happening?
Allways when rendering a selection to a sample i’ve found that it’s levels have to be boosted… even putting the channel that hosts the selection and the master fader both up to max levels does not produce the same volume to the audiofile as the source had. So when rendering stuff - on each render the audio degrades in dynamics quite noticeably and has allways to be maximized.
Is this something that could be somehow prevented from happening? [/quote]
Renoise drops 6 DB as a safety measure when rendering, if you want to compromise that, you can use a gainer on the to be rendered (master/send) track(s) and boost it 6db higher.</0x0000562850b94578>