I am using some hardware synths, and feeding live line-in. - this works excellent, BUT when you want to render to WAV (even in realtime mode), then the line-in input simply seems ignored.
wouldn’t this be nice (at least in “real/live/compatibility” rendering mode ?)
+10 Yes! it is very strange that audio routed via Line-in device is excluded in rendering.
The render selection to sample feature should also record signals routed via line-in device.
I know that this has been discussed before and that the answer was that there is a difference between calculated audio and audio but it would be tiger if there was a way of making this difference invisible for the users. So that I dont have to stop and think
“ah hmm lets see this is a harware synth… therefore I must do this procedure to get the audio…”.
Ok, more precisely: when you record the whole track into ONE sample, how can you actually work on the tune? - You would always have to play the song from the beginning so that the sample start.
Maybe i am just thinking unlogical now.
When i work on a tune, i am in the middle of the song, and adding additional notes. so i usually replay/loop the current pattern i am working on.
logically, this implies that any pre recorded record-to-sample sample shall be triggered at the start of this pattern.
So, still - the way that Melodyne-Plugin works too me sounds like the absolutely best way to do a freezing VST plugin.
Hey, It’s really simple. IF your song is finished and you want to render it to wav, just record all your “line in”-tracks into samples, put the samples in new tracks and render the song. Peace of cake
Remember, You may not delete the line in/midi tracks if you would like to use 'em later.