User presses the keybind for this tool. It would essentially auto slice the loaded sample in the same manner as always according to the auto slice sensitivity.
Slices would then be assigned to keys based on the drum kit layout the user already has set.
So far so good
The major difference now is that the slices would now automatically have the beatsync option checked(texture) and the length would be set as well.
I would need the beatsync length for EACH slice to be set based on or relative to the samples original length. So they’ll realistically be different lengths per slice because auto slice rarely slices melodic samples in equal divisions.
Even divisions are fine too, that’s what Chop Sample is for however it is a bit limiting because transients and interesting phrases don’t always start on exact beats/measures
However with each slice beatsynced, if the original sample’s tempo is different from that of the project tempo there won’t be a need to calculate each slices sync rate. Saving time and making trying out different melodic loops more intuitive.
I would think so considering the file browser can auto detect beatsync length (there is an option in the settings to turn it on or off). However I’m no coder but I would love this feature.
And also, I own Serato 1.4 and I can tell you from my own personal test that Renoise’s time stretch definitely holds together transients better at high pitches. DJ Ave McCree did a comparison of Redux vs Serato Sample on YouTube and he agrees as well
I really need more Hip/Hop and urban genre producers in this space. To expand Renoise’s reach!
There is a little workaround. Maybe its useful for you. You can use autoseek with phrases. And its possible to map notes to sample offsets. With beat sync timestrech you would get time streched slice pieces.
Attached a demo song. timestretch_slicing_offset_phrase_autoseek.xrns (489.6 KB)
Btw. changing the keymap size or position would also change the played slice parts. This can cause happy accidents.