Mixing with Renoise and Mastering with Ardour

Hi Folks

I need advice on loudness mastering. I record a song from Renoise output to Ardour input via Jack using these maximizer settings:

Screenshot_20221203_235345

With this setting I get a non-clipping audio, relatively dynamic that peaks at -0.1 db. When I analyze this audio with ardour’s loudness analysis, I get:

Screenshot_20221203_235659

Then I use Ardour’s loudness assistant to keep dbTP at -1.0 dBTP and I don’t set a target for LUFS
image

As a result of exporting like this you can see, my dBFS peak has been reduced to -2.6dBFS and True peak at -1.0 dB and LUFS at -12.1. If I set a target for LUFS with the assistant I get much lower dBTP (around -3.0)

Screenshot_20221203_235103

Is this approach a correct one to adjust loudness for streaming platforms, should I target LUFS instead or am I missing something else?

Thanks

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Targeting manually loudness for each platform is pure madness I think (for an amateur)

But if you can…find a job as mastering engineer😉

I think you should target in effect LUFS…As it is a more difficult parameter to control…keeping good quality

PS:with this discussion,I now understand why there is 32 bit audio files

It is recommended to use -14 LUFS normally, but most people make it much louder because they think louder is better. I usually stay between -12 - -14 LUFS. You don’t need to take care on the platform as they will just make your track louder or reduce the volume. The sound does not change beside of that. -1 dB True Peak is fine (and important to not clip) and everything between -14 to -12 LUFS is ok and a question of taste.

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A good average value for an universal good quality export?

-14 LUFS :smiley:

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Ok

without too much distortion😉

-14 LUFS

Thank you @Lilith and @Sir_Papermoney

It seem that some people can do some maths on logarithm :slightly_smiling_face:
Certainly a coder

Google (or whatever) Ian Shepherd and loudness. He has plenty of free videos and podcasts on this, and good sane advice on how to master for assorted platforms (basically, as others here have noted, aim for something like -14 LUFS for everyone).

https://productionadvice.co.uk/95-percent-normalized/

A more interesting issue is understanding just how each DAW tool calculates the LUFS for your track. Sometimes a brief-but-loud part of a track can throw off the calculation, and identifying that can give better results.

2 Likes

I think the precision is not the more important…just use a tool you like to use

Wavelab and soundforge are the top for mastering

When I want precise work,I use free Audio editor to set pre-compression before final mastering
Measure and set
“visual waveform” is always a good method for dynamics

If you tame “bad peaks” before mastering,the job will be easier

Some very bad peaks need manual correction

I don’t know if “pre-mastering” is a concept…but if not,it should be
PS:this concept exist

A little message for sound makers who believe that an excellent mastering is the magic key…
With a very bad mix,a good mastering is impossible
That’s one of the reasons why you have to think your mix as “mid-sides”…with indeed “stereo” also

And always keep a “separate” track rendering of your titles if you want it to relive later

:cold_face:

I don’t know currently, but as recent as earlier this year YouTube did not raise the volume of quieter programs. It did lower things that exceeded the integrated loudness of -14dB LUFS. So I wouldn’t blindly assume that platforms raise quieter submission.

For sure. A loud and proud master starts with a good mix.

The idea of integrated loudness is great but… there are a few pitfalls and the mix is certainly one of them. If, for example, you have excessive amounts of bass you easily get up to that -14dB LUFS. This causes your track to be quieter than it needs to be. So make sure your mix is up to snuff.

You can game the -14dB LUFS system. Making it sound louder than it has any right doing. But it does require careful planning from the get go. Starting with your composition, sound design, arrangement and mix.

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You are right, my mistake…

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Most people think that mastering is just a question of “standardization”

But they don’t think to the “fun” part…

Using anthological hardware emulation to give warm and character to a title
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