so, i’ve used Reason for about a year, and what i’d often do to get strange sounds is to randomize the fuck out of everything. i used a lfo with a sort-of-random pattern (quite random, but repeating), and control the lfo rate (frequency) with a second lfo on a similar random pattern, so as to sort-of-randomize the sort-of-random, thus more and more approaching a true random. combine this with the Reason Matrix, with a random pattern, and that’s about as random as you can get (on the fly, outside of the timeline).
now, i was looking for a similar feature in Renoise. i basically wanted to take a continuous sinewave on a high note (C5)and modulate that to become a random bleep pattern. now, the only native device in renoise that has a random is the lfo-device (correct me if i’m wrong, i honestly did not even look any further), and while that seems to be a true random (in the sense that i cannot instantly detect patterns), i still wasn’t satisfied with the fact that it ran in one tempo. so, as to make it even more random, i controlled the lfo-device frequency (rate) with a second lfo-device, also set to random, and so created a kind of clone of my Reason setup.
Now, having read through that, you must be curious how i did this exactly (settings etc). or you did already know this, possible as well. here’s the screenshot: