New Tool (2.8-3.1): Padsynth

Thanks. Zeitgeber already suggested I do a drum generator like the old MDA DrumSynth, and that’s definitely something I would like to do. Unfortunately I don’t have any time right now to code new scripts, not even update my previous ones.Hopefully this will change soon.

i’m seeing a ton of versions, will you be making an official version anytime soon, so it’ll be on tools.renoise.com, please?

It is on the tools page: http://www.renoise.com/tools/padsynth :)

I think it would be incredibly cool to be able to write your functions for generating a spectrum. If they could be combined, added and subtracted like the saw and triangle, etc, frequency tables you have provided, it could be incredibly powerful, and save a lot of time.

great tool, nothing to complain, thanks

I was a real noob the first time I used this tool, and had no idea what I was doing. I’ve learned a ton about synthesis and electronic music over the past year and I just checked this tool out again and it just blew me away, this so cool!

Just wanted to say, that this tool is amazing and I use it for like 90% of my sounds, and I hope it will be updated for R3 eventually.

Yes, I intend to update it (and my other tool MorphSynth), though I’m not sure when I’ll find the time. I haven’t looked at the API changes yet, so I don’t know how much work is needed.

woot! Awesome, I like morphsynth alot too. But padsynth just really clicked for me. You can get so many different complex timbres out of it, that make perfect ingredients for making whatever instruments.

Carbonthief: I’m not sure if you know this already but you can kind of use PadSynth in r3. Change the API version number from 3 to 4 in the manifest.xml file (line 5) then reinstall the tool in r3. But that may only get you part of the way. I find that sometimes to get PadSynth to generate a pad sample you have to create a blank sample in the instrument first. It may be a bit hit and miss (until drakmaniso looks at it further), but it may be worth a try if you use it a lot :)

Hey that worked, thanks!

I didn’t know this tool. This is really really good, can’t wait for the day Padsynth and Morphsynth will be on R3. The 4Tey trick (changing manifest.xml) didn’t work for me, maybe I’m doing something wrong? worked for me on linux. Not in osx :huh:

I haven’t looked at the API changes yet, so I don’t know how much work is needed.

In Manifest.xml you must upgrade the ApiVersion to 4

In PadSynth.lua, in your PadSynth:create_sample() function, you have the following bit of code (on line 553 in the version I have):

self.instrument:insert_sample_mapping (renoise.Instrument.LAYER_NOTE_ON, sample_index, note, range)

The insert_sample_mapping() function is now gone from API v4, so PadSynth will fail here after creating the first sample.

You can replace that line of code with this instead:

local sample_mapping = self.instrument:sample(sample_index).sample_mapping
sample_mapping.layer = renoise.Instrument.LAYER_NOTE_ON
sample_mapping.base_note = note
sample_mapping.note_range = range

Admittedly, I haven’t fully explored everything that’s possible in PadSynth, but the changes above will at least get the tool to load and create the note ranges correctly.

Loving the sounds this thing makes :slight_smile:

Edit: 4Tey posted a few more modifications below…

It works but the only problem is when you generate a test note you have to manually mute the sample that shows the harmonic spread.

edit: Of course as a work around you can just generate a small sample to test, and just not have that particular feature.

Following on from dblues patch…

There are two other lines that contain dropped function calls from the previous Renoise API. Around lines 34 and 694 of the PadSynth.lua file you will see something like:

self.instrument:delete_sample_mapping_at (renoise.Instrument.LAYER_NOTE_ON, 1)

I’ve commented those function calls out for the moment.

I’ve added at lines 754-756 of the PadSynth.lua file setting the parameter sample inaudible (-INF volume). However you can happily comment that out if you prefer to always hear the parameter sample along with the genereated pad (clicks and all :wink: )

Finally a little tiny hack of mine. I’ve added at line 53 a reassignment of the self.instrument variable to make sure that this is really pointing to an initialised instrument and sample set as the function PadSynth::generate_samples naturally assumes this :slight_smile:

[Edit: Drakmaniso has posted his update below… :)]

Seriously; I can’t thank you guys enough for updating this wonderful tool. I’ve been using the xrni instruments I made with this tool since 2013. I can’t wait to use it again to create those ethereal out of this world pads that no other synth seems to be able to recreate.

Much much much love

God damn, I love this community.

Thank you, thank you!

This synth is sweet! :w00t:

Following on from dblues patch…

There are two other lines that contain dropped function calls from the previous Renoise API. Around lines 34 and 694 of the PadSynth.lua file you will see something like:

self.instrument:delete_sample_mapping_at (renoise.Instrument.LAYER_NOTE_ON, 1)

I’ve commented those function calls out for the moment.

I’ve added at lines 754-756 of the PadSynth.lua file setting the parameter sample inaudible (-INF volume). However you can happily comment that out if you prefer to always hear the parameter sample along with the genereated pad (clicks and all :wink: )

Finally a little tiny hack of mine. I’ve added at line 53 a reassignment of the self.instrument variable to make sure that this is really pointing to an initialised instrument and sample set as the function PadSynth::generate_samples naturally assumes this :slight_smile:

Nice stuff,

guys can you update the tools page?

Here’s the long overdue update to support Renoise 3…

5843 org.drakmaniso.Padsynth_Rns300_v1.1.xrnx

For now it’s a simple update to support the API changes (thanks to dblue and 4tey for pointing in the right direction); it should be completely compatible with the previous version. In a later version I’ll add basic support for the new modulation and FX chains (i.e. a way to select which chain you want for the generated sample).

I also want to apologize for my lack of response to everyone that contacted me. I had some trouble coping with “real-life” issues.

I set up a public git repository, for convenience:

https://github.com/drakmaniso/PadSynth

I’ll try to update my two other tools in the following weeks.

Here’s the update for Renoise 3.1:

6126 org.drakmaniso.Padsynth_Rns310_v1.2.xrnx

I also added support for some of the new instrument features: you can select the modulation set and device chain that will be associated with the generated samples. You can also set the interpolation and oversampling mode.

Finally, I fixed a bug introduced in the previous version, that prevented loading an existing instrument (I’m surprised no one reported this one! ^ ^).