Oh thanks I used that before but forgot about it after an OS reinstal, that’s handy too.
Yeah that would be great, I record a lot of clanking and banging around the house straight into Renoise. Usually only part of the recorded sound has a consistent pitch, sometimes I want to tune the rattle of glass bottles in the refrigerator but the woosh of the door slamming throws off the pitch detection.
Thanks a lot for your work, between this and the tuned devices Renoise is basically Kyma with breakbeats.
This may help with what you are doing, because it tunes all samples in an instrument the tool also tunes slices, so just put slices around the sound you want to tune separately (I will still implement the feature you wanted though, i think its useful).
Yeah Renoise is pretty powerful with lua but I don’t think its quite reached kyma potential yet… I look forward to the day I can do something like this in Renoise: http://ssc-media.com…0psi%20iPad.mov
Anyway its nice to know you are getting good use out of it, just dont ask me for cat optimized tuning algorithms
Hey, thanks for sending me the sample, I can reproduce the bug and I’ll sort it out in the next update. I think it’s something to do with it being a small chip sample, if you do a fade out on a small portion of the end of the sample it seems to work ok, I’ll investigate it further.
Also EasyTune won’t give you the right tuning for a sample like that because it’s a very small sample and also looped over a smaller section. The looped section will have a different tuning to the whole sample and EasyTune will tune the whole sample. Best thing to do with this would be to trim the sample so that the whole sample is looped, then it will tune it right.