As always Ill start of with saying Im a huge renoise noob so nobody else has to.
Anyway, my problem is; (I’m using the ‘ChipSawSmooth’ instrument) I want the tone to stutter at a certain point.
Just triggering it a few times doesnt give the desired effect so I tought: just add a note column and then do it like this:
C-400 …
… …
…OFF C-400
But if I do it like that, the second C-400 had a weird high pitch.
I thought that it might come from the OFF note but thats not it either.
Can anybody help me out here?
An other solution for my problem is welcome to ofcourse
I don’t know what kind of high pitch you mean… did you played with the filter envelopes in the instrument envelopes of that instrument? Or did you added a filter effect that might cause these side effects?
Anyway, one of the older stutter tricks in the book would be applying the 700 volume-slide command using the ghost noting technique in this manner:
So for each row you enter the instrumentnumber of the instrument that you initiated (in this case 00) and then you play the pattern and notice a stutter effect.
To have a quicker effect on the same row you need the 0exx retrig command wheere xx is values 01 to current speedvalue-1.
I found out what caused the weird pitch; the note wich I OFF’ed still continued playing after that for, say, 10 beats so the second note caused the both of them to sound weird.
Thanks for the stutter way you described, but for me to understand it fully I have to learn lots and lots of extra stuff (all the effect bar possibilities) and Im not very good at english yet so its gonna be a tough road
How would you perform the stutter way you described with beats in between?
Like this:
000 | C-400
001 | -------
002 | C-400
003 | -------
004 | C-400
005 | -------
…and so on
Thanks for all the help so far anyway (also in other topics)
Due to you Renoise just keeps my interest