Yeah this or something like it would be sick. I’d love to see a line loop command. Loop at x line for y number of lines for z number of repetitions before exiting the command. Might need to be two commands
The command you described was definitely a feature in some old trackers I’ve seen some crazy mod files where a lot of that was going on and also a command that made the sequence run backwards
set SB0 at a place, and then SB3 at another place. the SB3 would be read, and counted against, meaning, if you set SB0 to row00, and SB3 to row04, the row00-row04 would play 4 times before progressing onwards.
and these could be connected together, so you’d have one channel doing the SB0-SB3 and the other channel would take that into consideration and also do a different SB0-SB3 somewhere else. so they would be kinda melted together into functionality. it was powerful, it was awesome, people used it, Renoise never got it.
if you look back, you’ll see multiple requests for these types of things.
for now, i’ve made a hacky method of doing it with LUA scripting, but i guess what could be done is something like “pattern bleed”, where th eprevious pattern would destructively bleed, when a midiknob is turned, to the currently playing pattern, and then when you “turn the knob back to 0” - the original, non-bled pattern is brought back.