I just noticed this one. Doesn’t seem to happen when the plugs are in normal mode.
Edit: To clarify, I am most definitely turning “Auto suspend plugin when silent” OFF.
I just noticed this one. Doesn’t seem to happen when the plugs are in normal mode.
Edit: To clarify, I am most definitely turning “Auto suspend plugin when silent” OFF.
Hello,
not sure I get it. Could you explain this a bit more in-depth?
I’ve been running some VST effects in Renoise using sandboxed mode (A few delays, pitchshifters etc). It seems that, for example, if I run a kick drum through a delay VST, it ends up halting abruptly when the incoming sound stops.
Here’s experimental evidence:
Example 1: (sandboxing disabled, auto-suspend turned off):
https://dl.dropboxusercontent.com/u/4327361/nosandbox.wav
Example 1: (sandboxing enabled, auto-suspend turned off. Same snare/preset/pattern):
https://dl.dropboxusercontent.com/u/4327361/sandboxed.wav
Plugin used:
http://www.ineardisplay.com/plugins/bowecho/
Distro: Ubuntu Studio 13.10
Hope this helps!
–Daed
That’s a a bug in bowecho. It reports that it does not produce any “tail”, does not produce any audible sound when it got no input. It obviously does as a delay effect.
I’ll report this to the ineardisplay devs with a few more details.
Apart from this, sandboxed plugins indeed sometimes do not pick up customized “Can Auto-Suspend” options correctly. Will take care of this too…
I don’t mean to nag, but I seem to recall also getting this problem with glitch. I will test as soon as I possibly can.
I suspect it falls into this category of Taktik’s answer:
Apologies. Looking at this from a phone and disregarded it as a signature
Is this btw also causing the pluginservers remain running after Renoise has been closed down?
(I noticed when i already had Renoise closed down, the taskmanager showed several instances of the pluginserver still running of most likely various previous sessions)