Hello
I hope this project can outgrow an ordinary DIY project and turn into a full-fledged creative tool
Hello
I hope this project can outgrow an ordinary DIY project and turn into a full-fledged creative tool
Hello Hinick!
Very Cool project! I hope you project to go to finish!
What you think about to add some script tools for live act?
For reference I think it’s will be great used opal
Because I think if we used renoise engine we can build some synth parts on inside renoise instrument.
Looks to me that Opal took some inspiration from the Elektron devices. Which is great cause their sequencers are fantastic!
Not the same, but @slujr made Tweaky Drums a while ago. Setup a bunch of those with macro’s and go to town with automation. Either by drawing it in or let some (random) LFO handle it.
The author (Ess) of Opal once worked at Elektron. He writes firmware for Elektron Model series. But right now he is working on personal projects.
That explains why it has such a strong Elektron vibe. Cool to know!
Thanks @Jalex! It’s coming along. The device is a linux machine so if you so wish to port something like opal (which I must say, I use all the time in Ableton and it’s great) to be able to run on an ARM 64 SOC then one could.
It’s good news but I mean another things. Renoise have heavy engine for native synth part without using sample. And I think about little utility used some window for control the musical process. Opal just reference for ideas.
So I think I need to show how create synth parts in renoise.
This my small tutorial. But if you don’t know Russian and don’t understand, you can used subtitles with translate. I think it’s funny))))) my redneck russian to translates on a wiggle English after google translate))).
This looks absolutely amazing.
I’m completely new on Rasp stuff. Worked on Arduino projects before but never Rasp, and I’m aware they’re very different. However, I got plans to build my on DIY tracker using one. This post was a HUGE inspiration, and specially because of how recent it is! Love the design too, looks very tight and all. Thanks for sharing.
Presently stalled out due to some 3DP woes. Tomorrow repair parts come in the mail and hopefully I can carry on. I’ve eliminated the encoders and added some other integral, more clever ways to send MIDI cc values.
This looks great. Love to see it in action. Are you planning to do production of consumer units in time?
Fantastic
wow, it looks so s(l)ick!
plug a mouse and you’ve got renoise/sononym portable combo!
although i find touch-screen friendly for user-input, i’m always against it
is there a way to get involved and help in the process?
and if not too early - rough estimation on availability and price? thanks
about encoders: i’d bind one to delay column, one for vol, the big one for cursor up/down… damn it’s so nice only by looking at it
Thank you for the enthusiastic comments. It’s much appreciated.
No mouse needed. I’m currently testing and evaluating some trackpad units for cursor control. The encoders sit in a panel that can be popped out, with modularity in mind. So naturally I’ve already started messing about with a single motorized potentiometer in lieu of the four encoders, which would make the thing viable for actually dialing in a mix on.
Other details like availability, and price, as well as contribution to the project are tbd at present.
I finally got around to working on a menu system and the systemd services needed for running it yesterday:
https://www.instagram.com/p/C4opHCspZdk/
You must have ESP. I’m in the midst of soldering the internal headphone amp pcb
I wish renoise would implement that style of pattern matrix
Update time:
The latest Renoise release has alleviated some gui scaling issues that made using the device less than fun due to small UI size. Now that it’s more legible, my motivation for wrapping up the project and opensourcing has significantly increased
Secondly, I have been fiddling around with input methods for cursor movements. Sadly using the circular trackpad from Cirque (the company that makes trackpads for the Steam deck, and prior to that for the Steam controller) have proved to be kind of a headache to get working with the keyboard firmware. So I’ve elected revert back to the use of a joystick (analog ones and hall effect ones work great so far).
Lastly, This is an open call for beta testers who can provide feedback on the design, document bugs, and show or share how you might use it in a creative workflow. Testers will be provided with a partial kit (printed parts, wiring, keyboard PCB, and encoder PCB) and will need to source a selection of the remaining components/parts. If assembly is a barrier (soldering and other aspects) DM me and we can work out getting an assembled unit to you for evaluation and testing.
anywaaaayyys ya’ll