It’s good news but I mean another things. Renoise have heavy engine for native synth part without using sample. And I think about little utility used some window for control the musical process. Opal just reference for ideas.
So I think I need to show how create synth parts in renoise.
This my small tutorial. But if you don’t know Russian and don’t understand, you can used subtitles with translate. I think it’s funny))))) my redneck russian to translates on a wiggle English after google translate))).
I’m completely new on Rasp stuff. Worked on Arduino projects before but never Rasp, and I’m aware they’re very different. However, I got plans to build my on DIY tracker using one. This post was a HUGE inspiration, and specially because of how recent it is! Love the design too, looks very tight and all. Thanks for sharing.
Presently stalled out due to some 3DP woes. Tomorrow repair parts come in the mail and hopefully I can carry on. I’ve eliminated the encoders and added some other integral, more clever ways to send MIDI cc values.
wow, it looks so s(l)ick!
plug a mouse and you’ve got renoise/sononym portable combo!
although i find touch-screen friendly for user-input, i’m always against it
is there a way to get involved and help in the process?
and if not too early - rough estimation on availability and price? thanks
about encoders: i’d bind one to delay column, one for vol, the big one for cursor up/down… damn it’s so nice only by looking at it
Thank you for the enthusiastic comments. It’s much appreciated.
No mouse needed. I’m currently testing and evaluating some trackpad units for cursor control. The encoders sit in a panel that can be popped out, with modularity in mind. So naturally I’ve already started messing about with a single motorized potentiometer in lieu of the four encoders, which would make the thing viable for actually dialing in a mix on.
Other details like availability, and price, as well as contribution to the project are tbd at present.
The latest Renoise release has alleviated some gui scaling issues that made using the device less than fun due to small UI size. Now that it’s more legible, my motivation for wrapping up the project and opensourcing has significantly increased
Secondly, I have been fiddling around with input methods for cursor movements. Sadly using the circular trackpad from Cirque (the company that makes trackpads for the Steam deck, and prior to that for the Steam controller) have proved to be kind of a headache to get working with the keyboard firmware. So I’ve elected revert back to the use of a joystick (analog ones and hall effect ones work great so far).
Lastly, This is an open call for beta testers who can provide feedback on the design, document bugs, and show or share how you might use it in a creative workflow. Testers will be provided with a partial kit (printed parts, wiring, keyboard PCB, and encoder PCB) and will need to source a selection of the remaining components/parts. If assembly is a barrier (soldering and other aspects) DM me and we can work out getting an assembled unit to you for evaluation and testing.
Opensourcing was the plan. I’m kind of tired of all the gear companies tone-deafness when it comes to pricing, lack of repairability by the end user, and general lack of features that justify prices which could just buy you a decent refurbished macbook, ya know? (I’m calling out YA’LL over at Ableton with Push 3s pricing and specs and use of linux w/o making any meaningful contributions back to the linux kernel/project generally)
Aaaaanddd since it’s linux based and could be used for hosting other opensource software it wouldn’t be ethical to keep it closed IMHO.
@untilde TY for the wakeup call this morning lol. Made my day
Alright. This whole project just metamorphosized yet again. So to help with the seemingly endless decision fatigue I always seem to rack up with I’m going to do a series of polls. I’ve been messing about with FSRs (for sensitive resistors) like those found in MPCs ableton push ect and hacked together a 4x4 matrix of them for testing. It could be a viable alternative for the keyboard allowing for expressive midi overdub while not detracting from the standard Renoise qwerty keyboard workflow.
Next I’ve had a real bear of a time trying to dial in the cursor input. Specifically getting the trackpad to work properly with they keyboard firmware (QMK… iykyk). This endevour started after several people expressed a dislike for touch screens on their music hardware. I tend to agree with this sentiment. Ya’ll, your ‘input’ pun very intended regarding your preference would be greatly appreciated on the following:
Starting with the keyboard:
Mechanical Keyboard for input with per key LED (Normal typing Layer, MIDI keyboard layer, and MIDI CC layer)
Pressure Sensitive Silicon Pad Keyboard with per pad LED (Normal typing layer, MIDI keyboard layer, and MIDI CC layer)
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and cursor input/control:
A circular track pad with outer edge clockwise/counter-clockwise scrolling
A hall-effect joystick and rotary encoder for mouse movement and scrolling
A trackball (using opaque glass marbles for ultimate color customization)
Just a touchscreen for UI movement/control
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Lastly for those who are Linux users… Scaling. Even with the update I seem to be encountering weird scaling behavior running Renoise either with a desktop environment or when launching Renoise from a TTY using the ‘startx’ command with no desktop environment installed. I’ve tried most of the documented methods for fixing this. Halp pls
oh and the juiciest thing yet… I’m testing USB multichannel audio. Apparently its a kernel module that can be implemented in custom Linux kernels. It would be pretty sick to be able to just plug the thing in and record right into a computer for mixdowns and such or live overdubbing.