Yeah, I spent a bunch of hours and finished the game with a bug that made it so all the portals were black. I didn’t even know that was a bug. Yesterday there was a fix and, wow, I could have had an even better gaming experience but it’s too late! Haha.
Portal was meant as a minigame. It was developed fairly quickly as an addition to the HL2 “orange box” package. As such, it probably didn’t have much of an art budget. I personally like the fact that they focused more on gameplay then art. I get sick and tired of games that just strive to look good, and lack in the gameplay area.
The writing is the really good thing about it. And the length: I like that it’s a an interesting game that you can still finish in just a couple of hours. It seemed like they did as much as they could with the portal gun, decided that jump puzzles in an FPS aren’t really that fun, and decided to just make it really funny at the end and then stop.
I’ve heard rumors over the years that the portal gun will make it into a Half Life sequel.
Good looking games don’t always necessarily have to go with lack in game-play.
And games looking good doesn’t necessarily need to mean every object has to be rendered out of a gazillion polygon’s.
If background and 2d-art is giving the right atmosphere, i would be happy with that too.
But i don’t really settle for very simple looking games, unless the concept is either very addictive, or has a lot of humoristic sarcasm.