Procedurally Generated Music - Song Seeding

The Maybe Melodies tutorial song uses randomness to drive most of its music. I figure out how to replace this with procedural generation so different seed numbers create different versions of the song, but using the same seed always plays the same song.

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Thanks a lot for another great inspiring video, @Achenar. I’m still 5 minutes in and already caught my attention.

I don’t know if anyone else noticed, but Renoise is currently facing a revolution in tools and techniques. LOTS of new mindblowing stuff happening right now, specially regarding pattern and song manipulation!

Cheers!

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That’s some pretty solid reverse engineering, mate! :+1:

Time to start turning this into my own song by using the full Stepper range to control the Panning, Pitch and Filter domains of the percussion instruments.

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Scale & key can be changed over the course of a song’s structure using the existing song seeding. However, there’s a number of hurdles to overcome before it all works properly.

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