Just stumbled on this, this morning. I’m sure you probably already know it, but i was quite amused for a minute.
Set some loop points in your samples, set them all to beatsync and then put a LFO on master channel set to random.
Program in some notes in the editor and render track to sample. (i found it sometimes gets stuck and so you will need to manually stop the song).
The result is a lot of glitchy sounds.
Example file attached.
7584 Glitch example.xrns