Ren 3.0 new features=lua

I was wondering, how much/many of the new features are actual lua code ?
Or are they all hard coded c++ ?

still wondering

No need to bump your thread so soon, is there? The crew were up past 6am last night fixing stuff for the release, so don’t be surprised if we’re a little bit sluggish today. :)

Anyway, all the core features are done in C++. It doesn’t really make sense for us to use Lua internally for such stuff. We’d first need an insanely complex new Lua API to even support hacking in such low-level changes, and even if we did so it would never perform as well as C++ anyway.