I have a gabber drum being sent to a filter that sweeps up.During playback it sounds fine but once the track is rendered it disappears and makes the kick drum phase,why is this?Any way around it?
can you share a file where this always happens when rendered?
Unfortunately not as its most likely going to be a physical release. Gabber kick is being signal followed on a send with a filter on it and being swept up.Only when rendered does it show up out of phase.
Can you make an examle .xrns to showcase the problem, it doesn’t need to be a complete songfile? Is it a native filter or some filter vst, does it happen when rendering the selection in the pattern and/or when rendering through the diskbrowser song tab? In case of the latter part, what are the render settings, does it change the outcome if you alter these settings?
Filters generally introduce phase shift/distortion, especially noticeable in the low end. Is this above and beyond what you’d expect from a filter?
And what do you mean it disappears?
More info pls
Ok i isolated the section into one pattern.There is a clipper at the end of each chain.If i remove the clipper,it renders properly,is there a way to keep the clipper and stop this from happening?
It seems if i turn off oversampling it renders properly*
This sounds like a Plugin Delay Compensation issue. I’m not sure if it produces different results when rendering vs playback, but you can try enabling or disabling it. (in Preferences > Audio)
Or, if the plugin is changing oversampling behaviour when rendering, maybe it is not reporting this properly, which could introduce some delay due to filtering. Does your plugin allow you to force the behaviour to be the same in rendering and playback? Sometimes there is a way to set this in the plugin’s options menu.
Edit: Is the phase cancellation only in the higher frequencies? Then it’s probably just different filters resulting in different phases, not delay. The second option is probably your best bet.
I think you were spot on.It allows for real-time and offline oversampling,one of the clippers settings did not match the other, so when rendering it was all over the shop.Once settings are the same it seems to function normally.
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