It’s always confused me. I have a Mac Pro that runs 10.11 just fine, but most Mac fanboy sites say Metal needs a newer computer/correct GPU to work properly.
No more crackles when I bypass a send device ? mamamia, that’s dope ! downloads → click →
I’ll also enjoy midi timings a lot ! Big thanks to the renoise team !
might actually quite drastically improve the audio performance under macos. I rebenchmarked my old system using the Rebench-x256 template and have way better performance (intel i7). Also I now can replay projects with 8-20ms which required 40ms before. I would be curious, if you also see performance improvements?
Benchmarking 3.3 vs 3.4 under Windows might be interesting, too!
Please note that Metal rendering only is enabled by default when Renoise starts the first time on a Retina screen. Else it’s very likely that you don’t need it, cause the old CoreGraphics rendering will be fast enough. You can then enable it it Renoise’s preference GUI pane manually to test it.
In case Metal isn’t supported by your HW/MacOs version, Renoise will fall back to CoreGraphics automatically.
We got one case reported where Meta was supported by the system, but was slow as hell and produced weird GFX errors. This was on a MacBook with and Intel Iris Pro on OSX 10.14. In this case metal support needed to be disabled manually.
Thank you so much for adding ARM support; I bought my Pi 4 with the intention of using it for music, that plan fell by the wayside, the Pi gathered dust, and having Renoise makes the idea a lot more appealing again. No issues with it so far!
The ARM64 version works on the latest Manjaro Linux on my PineBook Pro but my CPU is a bit weak. I was able to play the “Soon, Soon” demo song but anything with fuller effects pegs the RockChip RK3399’s 6 cores at over 95% capacity. No surprises here but I’ll have to get something beefier sometime.