A quick tutorial overview of the different techniques used within Renoise and Ableton Live for allowing your Bass Section to duck your Kick section. Plus, how to utilize rewire to achieve the Ableton effect directly in a Renoise song.
My first ever screencast, few glitches to work out still… Would love to hear some feedback from the community
I really wasn’t hearing anything different between the renoise ducking and ableton’s. When you changed the bass sample I heard the ducking happening, I just wish you could have played the renoise version of the same sample. I appreciate the effort you put in to this, make no mistake, just not enough of a positive difference for me to rewire renoise strictly for sidechaining. All said good job putting this together though.
Well, unfortunately I was using the built in mic on my mac, but I was thinking of doing all the audio through another medium (my other laptop or something)… Maybe I will remake this one with clean sound. Either way, its all up to preference, and this is the beginning of a list of tricks to show using rewire…
kazakore: It’s done quite a bit in minimal techno… In a club environment, you still want all the kicks to pop and be full, while the bass molds around it to form a more constant fuller bass spectrum.
vincentvc: I have experimented with it a little and found the need for a very large dsp chain to drive multiple effects (compression and reverb takes 2 signal follower and compression and reverb, meanwhile live only takes a compressor and reverb)
foxbunny: Well, again its all up to preference… I just find Lives compression to have a fuller sound for the type of music I make, and easier to work with once you get into grouping and macro’ing effects… Im in no way saying the techniques that can be used in renoise are bad… But just trying to maybe motivate some people to think outside the box with this. It opens up so many possibilities, including max4live support directly within renoise =)
Um… I think you will find that is my point! You duck the bass with the kick, not the other way around.
In fact you do in your video. You have just described it wrong twice and then not picked up on the fact I tried to point this out (I had thought you had probably done it that way around but had no audio connected to check.) You put a Signal Follower on the Kick and Gainer on the Bass. Which one is adjusting the level (Ducking) the other?
I am Canadian, born and raised, Yes English is my first language and taken from a Dubspot tutorial on a similar idea for logic: “simple ducking of a bass in order to make room for a kick drum”… The bass is the one doing the ducking, think about me (kick drum) throwing a beer bottle at your (bass) head… You would be the one ducking, not me… The bass is the one moving out of the way (ducking) the kick… Really, the Bass section is ducking the kick section.
I think it may be how you are interpreting it, but would rather not make a big deal about it…
I’m working inside the box most of the time, so thanks for showing how easy it is to set up rewire between these programs!!
PS: Have to agree with kazakore on the wording of things. To duck or be ducked…
I was just reading Compresssion 101 the other day, so I guess you mean that Live’s compressor sounds different/better than Renoise’s built-in compressor(s)? In that case, inability to control (some) VST DSPs in Renoise is a huge minus, as having that would allow you to use a different (as in 3rd party VST) compressor to get better results, and I guess that would be somewhat cheaper than using Live.
I’ve just tried using MDA’s Dynamics VST(compressor) with Renoise, and to my surprise, all controls are shown as native sliders. This means it can be used for ducking the kick bass. I’ve tried, and I like what I hear (better than native compressor / bus compressor DSPs). Give it a go.