Hi,
in my humble opinion REVERB3 lacks of
a ) a diffusion parameter. Currently its like full diffusion always, it needs to be capable of sounding less tight, too! Like a multiple delay, with less copies of the sound.
b ) attack parameter. more near = more attack, far away = no attack. IMO it sounds way better than pre-delay (although please keep pre delay). Try those reverbs with an attack parameter. Must be kind of transient shaper thing?
EDIT: Ok, the reverb already takes care of this, thru pre delay parameter, which seems to be more than a simple delaying. So maybe I just miss more obvious longer attacks on long pre delays…
c ) stereo spread /width not mono compatible. Currently the width of the reverb2 (> than normal / 0%, same algo as stereo tool) seems to increase the side volume only. But this is not mono compatible, or better saying, the reverb then will sound less strong while mixed down to mono on master (or a cheap audio player) in comparison to stereo. I would like to suggest here kind of haas panner / fast stereo delay (post reverb) instead, since it sounds much more stable in a selected millisecond-range.
Here is an example song project snip, stereo vs. mono comparison. You will hear in the mono mix, that the saxophone (or whatever), the space vox and also the clap will sound much more plain in here. On those three I did use width >0%.
Stereo:Attachment 6896 not found.
Mono:Attachment 6897 not found.
So can you consider these ideas and maybe put this into a new version “reverb4”?
EDIT: Added stereo spread suggestion
EDIT: Added spread audio example
EDIT: Corrected naming to reverb3. New one would be reverb4.