# Sample/Instrument and pitch question

I’ve been trying to find the answer to this, so I’m hoping someone can point the thread out to me or just answer. Thanks to everyone for helping as I’m very new.

Is it possible to load a sample into an instrument and have the pitches be adjusted as normal by the keys but not have the duration/speed of the pitches change? For example, if I load a sample I created from a sine wave that I applied envelopes to, when I open it as a new instrument and it automatically creates keys/pitches for it, when I play it at the say E-4 instead of the C-4, it changes the pitch but it also speeds it up. I’d like to avoid the speed being adjusted.

I’m basically trying to create my own instruments…

Thanks for the help.

Kevin

Is it possible to load a sample into an instrument and have the pitches be adjusted as normal by the keys but not have the duration/speed of the pitches change?

I guess you’re talking about some kind of pitch/time stretching algorithm? We do not have any native algorithm for this. We only do basic resampling, so the sample will be shorter when pitched up, and longer when pitched down.

For your simple example of a sine wave sound, why not simply load that raw sound into Renoise and then recreate the envelopes in our instrument modulations instead? That way you can have a sine that plays at any pitch you want, with an envelope that plays for the exact duration you want. No complex pitch/time stretching algorithms necessary.

I may be mis-understanding because I’m so new to this. I just like the idea of creating a type of sound and being able to apply to every pitch and play it on the midi keyboard so I can compose a melody with it. I used the sine wave example which may have been a mistake… I was also considering doing something like this.

For example:

1. Record a violin playing a note on C-4