Sample Pause Command

bump for 2.8

supporting again… however, hasn’t the name of the command changed in 2.8? like R01 instead of B01? haven’t checked it yet…

If you backwards play a sample that the new position is triggered inthe sample matching the opposite amount of lines from the note-position than where the note is actually triggered (and then still playing the sample backwards)

no its b01. (the commandcodes are new but still got some logic to it)
so guess what r01 does? :)

rEPEAT

Bumping this for Renoise 3.0.
It’s an addition to the sample backwards/forwards command to allow pausing with 0B02.

Can we rally support before the Release Candidate is out?! :)

+1 also

Somebody mentioned that the DC offset would fall in a random position because of the command, but this could pretty easily be overcome with the C00 command.

+1

21st century turntablism :)

+1 this seams rather usefull,

to emulate pause I use up down command 0DFF 0UFF but this not always work since may be too slow (also 0M00 0MFF helps)

+1
is so tracker, I love it

Good point. When the sample unpauses whether quick-fade is enabled or not should be respected.

please, please, please, +1

can be achieved with slice markers, but if you want to play your sample chromatically, it would be useful to have a pause command.

+1¹ … would be great!

+1

would be very useful for drumtracks and vocals.

+1 Would reduce the amount of chopping or offset commands.