Lately I’ve been making use of the render to instrument functionality to quickly convert a few of my Geist kits (this issue applies to synths as well, maybe moreso). One problem I’ve noticed is that if I sample at multiple volume levels (to capture velocity-dependent saturation/timbral qualities of a drum instrument or synth), the volume scaling behavior is not quite ideal. The volume is scaled by the VST in the original sampling process and then scaled again when I play the renoise instrument.
This results in discrete loudness jumps between velocity layers when I use the renoise instrument. Anyone have good solutions to this? I could normalize all the samples, but that’s quite a bit of manual effort, and it still isn’t quite perfect since it’s based on the maximum level and not the average power.