Sampler imrovements/suggestions

Hi all, a few (unoriginal) ideas.

Previous sampler experience (Kontakt and E-MU X3)

A few things I think would not go amiss:

Automatic sample mapping with mapping options:

direct sampler to a pile of samples with some mapping information, then options if you want the distribution to be one shot, or stretched to fill in the gaps. i.e. 5 samples, marked sample c2, c3, d4, etc…, mapped to the correct key and options to distribute to the sample across the keyboard (c2 and c3 are stretched to meet somewhere in the middle).

Hardware Sampling:

Similar to the plugin grabber-but a hook to a midi output and audio capture.

Sample Conversion:

I don’t expect renoise to support more than XRNI, but it would be nice if some plausible formats could be natively converted to XRNI like SFZ, SF2, EXS - others? I think SFZ should be a priority.

Resynthesis:

Similar to what DiscoDsp and Harmless do, but with a renoise twist as I don’t really support the idea of a renoise synth, per se. Load up a sample, have an option to resynthesis across the keymap and convert to XRNI.

Well - there you go:)

SFZ is supported in Redux so :wink:

SFZ is supported in Redux so :wink:

:w00t:

I have an idea: when using scales, it would be great option to be able to skip ‘unused’ keys instead of repeating same notes, for example if you have 2octave keyboard you could play scales around 4 octaves or something

Is there a sf2 to sfz converter available that works? What is sfz capable of? I wish I could hack the korg m3 program/sample data but it’s encrypted and totally proprietary…

Controlable loop crossfade please.