I have some thoughts around the modulations of the sampler that i’d like to air.
Even though i like the option to have DSPs in my instrument i prefer to avoid using it when i don’'t have to and can get away with using the modulations only, for the simple facts that it makes the instrument less CPU hungry, it supports polyphony in a way that a DSP chain does not and you can play the instrument in several tracks at once.
I find some of the filters sounds pretty good, while others pretty much useless, like the distortion filters, they constantly end up sounding bad for me. Now what if we had an option to have two filter sets, then we could use the distortion as a pre filter and i.e a moog filter as a post filter, which would give the sound an entirely different character.
The way i see it is that the pre filter is processed before or after the standard modulators vol/pan/pitch while the post filter comes last. I think this would make the instruments sound much better and much more versatile.
Not shure which one of these configurations would be most useful, i think the first might sound a bit crazier while the second a bit more “musical”:
Pre Filter -Vol/Pan/Pitch - Post Filter
Vol/Pan/Pitch - Pre Filter -Post Filter
I have a hunch that the first configuration is way more CPU hungry though?
Now if there also was made an upgrade to the filter sets, for instance if a simple reverb was added we could very conveniently make a gated reverb to our drums right out of the modulations. Delay, phase modulation, new filters…
I have no idea though, if this is possible without spending way to much CPU or the devs rewriting everything?