+1
Can be handy in many forms.
Actually, I would want attack and release on the metadevice, because effects like distortion don’t have attack and release built in… so if someone wanted the distortion to ramp up somewhat slowly when a kick hits for example, the attack and release would have to be on the metadevice
… for that matter, I’d also want threshold and a ducking toggle on the metadevice too
Here’s a nice photoshopped rendition of what I think this device could look like… might help you guys visualize what I’m talking about
Okay, the “signal” that is fed into the compressor is basically the “current loudness” of whatever is playing - if it’s a sine wave it’s a constant value, if it’s a drum beat it’s a bunch of peaks. Let’s say that would be “using an average of the last 0 ms”. But you could average the signal over last 200ms or the last 3 seconds or whatever before you feed it to the compressor (which obviously means that threshold, attack and release come into play after all of that).
Got it. Cheers.
Yeah that would be a lot of control, but where would you use this practically? This is not a criticism of your idea, I would just like to know what kind of situation you would use this in for use in my own music!
+1
i’m already using sidechaining in renoise but it’s kinda complicated to set it up so this could make things easier and it could generally help routing in renoise which isn’t it’s most powerfull aspect atm
Well, to change paramters slightly and subtly when something starts playing or gets louder, so that parameters aren’t so “glued” to the waveform that is used to control them. It could be neat for voice?
I guess the actual mode of using it professionally would be to try it out on stuff and see if the result is any fun
saying this, not even renoise will make your music better, it’s also only toy - tool, and what we’d like to have is better tool, if you want creativity enhancment go watch some films and get inspired or something
Nice visualization, I like to experience such a side-chain.
That is cool.
Even something like the TC Native Bundle ‘Sidechainer’ and ‘Compressor/Deesser’ combo as a native Renoise plugin would be fine though.
I just can’t help but think of the possibilities of this device… the concept of sidechained filters and such just seem so interesting. It would be great for designing new and unheard of sounds
I dig it. anything that adds more ways of greting fun feedback control loops in renoise.
+1
+1 Foo? wants one.
This was mentioned and discussed a bit among the alpha testers and the rest of the team as well. Sadly it did not make it for 1.8 final (or we would still be alphatesting you know ).
But anyway… its on the todo list. Pretty high too I think. But you never know WHEN it will be there. But as long all agree on that this is a very cool thing to have (and we DO agree on that), it will eventually be there.
Not just volume/vu basted, compressor like, but also for instance by analyzing frequencies or other things could be very useful.
Imaging putting this through script elements or other new metadevices that alter the data as you wish. Then hook this up into a new instrument structure based on instrument devices etc.
A whole new world opens up for programming all kind of sounds and instruments that will be perfectly integrated to the ‘tracker pattern style’ etc. Thats something that a VSTi never can do for us.
GOOD
I sometimes wonder how long the todo list would be.
must be a massive list at this point.
OMFG KICK ASS… this will undoubtedly RULE.
1
good idea! but is there a way i can use sidechain with VST plugins? no offense, but there are better compressors around than the native one…
Well, as this idea is just a metadevice that uses an attack+release enabled peak threshold to control a device parameter, I don’t think it will suffer from whatever compressor issues you seem to think Renoise has…Which are what, by the way? Renoise’s compressor works beautifully for me. I’ve used multiband compressors that give me more control, but that shouldn’t affect sidechaining at all. Please expand on what you’re talking about