Hi,
Interesting thread.
I have actually been doing this for a long time, but in a slightly different way.
I have been making songs with the only source being the pen tool.
Here is my approach…
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I draw an approximate sine wave on the sample editor. Doesn’t matter what pitch or whatever it it.
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I clean up the ends and apply a smooth function.
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I maximise the wave and smooth again
Repeat literally hundreds of times quickly, until I have a smooth wave
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Copy the wave over and over again on the same sample, to make a long wave.
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Smooth it again a few times, and maximise the volume.
From here, the rest is just standard stuff.
For drums, I play the sample very high up the keyboard, they take a tiny slice, distort, render, compress, etc and add an envelope; this is a hi hat.
The Kick drum, I take a small section of the wave, and envelope it with pitch so it goes from high to low. Render and do again, but the second and third (and fourth, and fifth) time, I use more specific shaping envelopes.
Tonal stuff is made by distorting the orginal wave to get some harmonics in there, then fine tuning, duplicating, adding more effects, etc, cleaning up, and multi sampling.
You get the picture.
Renoise is amazing, because you don’t need anything other than the app to make music. Draw your samples, and use the engine to do everything.
You can totally make amazing songs with nothing other than Renoise.