I’m stressing a new tool and find it using more memory than wanted, possibly due to bad garbage collection and very many objects being created (?).
A garbagecollect() won’t help much. I had some hope in calling the following, but with no success:
function Chord:destruct()
self = nil
end
Is there any common issue to be aware of that usually interfers with garbage collection?
Or are there some ways to further pinpoint the issue?