Windows - Default Shortcuts
Increase Edit Step: Control + Equals
Decrease Edit Step: Control + Minus
Double Edit Step: Alt + Equals
Halve Edit Step: Alt + Minus
Set Edit Step To 0: Control + 0
Set Edit Step To 1: Control + 1
Set Edit Step To 2: Control + 2
Set Edit Step To 3: Control + 3
Set Edit Step To 4: Control + 4
Set Edit Step To 5: Control + 5
Set Edit Step To 6: Control + 6
Set Edit Step To 7: Control + 7
Set Edit Step To 8: Control + 8
Set Edit Step To 9: Control + 9
Mac - Default Shortcuts
Increase Edit Step: Command + Equals
Decrease Edit Step: Command + Minus
Double Edit Step: Option + Equals
Halve Edit Step: Option + Minus
Set Edit Step To 0: Command + 0
Set Edit Step To 1: Command + 1
Set Edit Step To 2: Command + 2
Set Edit Step To 3: Command + 3
Set Edit Step To 4: Command + 4
Set Edit Step To 5: Command + 5
Set Edit Step To 6: Command + 6
Set Edit Step To 7: Command + 7
Set Edit Step To 8: Command + 8
Set Edit Step To 9: Command + 9
(Also, I’m pretty sure you can automate the sliders in the Renoise delay plugin, but I haven’t tried it. Maybe someone else can help.)
Thanks, ctrl+num works. It’s not listed in shortcuts settings though (In linux version at least). And umm I meant the note delay, like playing note in a track some miliseconds sooner or later, that can’t be automated. Sorry, my english is horrible
As far as not answered, point 4:
First add a gainer to the master and set it to +6 DB
Then you could try to use the “Softclipping” option in the master track’s main effect panel which does something similar but then downmixes your output to “not” clip.
That doesn’t have the same effect though, does it…
Older versions of Renoise adjusted the gain (when using auto gain) while rendering, I really miss that. I used to crank the volume up, render, then render again with “perfect levels”. Any chance for getting a checkbox or a secret setting to have that behaviour again?
autogain still works that way in 2.0: I also use to render to highest speed with autogain in order to rapidly find the best volume, anyway this can also be done after rendering with a simple audio editor which supports normalizing.