every time i preview a song or load it to edit sample cut copy paste ect.
the playbackof the bass itself sounds very muddy or seems
to loose its quality over time why the heck is it even doing that???
every time i preview a song or load it to edit sample cut copy paste ect.
the playbackof the bass itself sounds very muddy or seems
to loose its quality over time why the heck is it even doing that???
please be more specific about what you do to experince the problem. like you describe we can only guess…
you render to sample, edit, and replay and render, and with each rendering step the quality gets worse?
maybe you render through effects like exciter or limiter which will f.up your sound with every time you rerender it?
every time i preview a song or load it in Sampler
the playback is a lower quality then the actual
song using any other program
the bass becomes very bit crunchy
and orloosesquality to the point of
muddily bassline it just sounds wrong
what settings do i need
to tinker with
to restore the quality at least towards
its original or better quality??
please be more specific about what you do to experince the problem. like you describe we can only guess…
you render to sample, edit, and replay and render, and with each rendering step the quality gets worse?
maybe you render through effects like exciter or limiter which will f.up your sound with every time you rerender it?
every time i preview a song or load it in Sampler
the playback is a lower quality then the actual
song using any other program
the bass becomes very bit crunchy
and orloosesquality to the point of
muddily bassline it just sounds wrong
what settings do i need
to tinker with
to restore the quality??
The default track headroom setting in Renoise is -6dB, meaning that imported samples will play a little bit quieter by default, which can be more noticeable compared to your external media player or some other app that may be fully normalised to 100% volume at 0dB.
However, there should be no measurable difference in the actual “sound quality” of the Renoise output, it just sounds a bit different due to the slightly lower volume.
You’re simply used to hearing things playing a little louder, which will naturally seem to reveal more details within the sound or make it seem “higher quality”.
Render your song, normalise it back to 100% volume, then play it back elsewhere and it should be fine.
If you are noticing a change over time while working on your song, then I bet it’s due to Renoise’s master volume level auto-adjusting itself lower to prevent loud sounds from clipping.
You can enable/disable this auto-levelling feature right beside the master volume slider:
http://tutorials.renoise.com/wiki/Main_Screen#Upper_Status_Bar
The -6dB track headroom is there to help prevent multiple sounds from clipping the master output, but you can also disable or change the headroom if you really want to:
Agree…seems 2B the good old -6db #headroom - prob.
Eyegreed. Maybe he replays a 8 bit sample or disabled interpolation? Or a audio driver problem? A fixed hardware output sample rate? Maybe even a psychological side effect.
The default track headroom setting in Renoise is -6dB, meaning that imported samples will play a little bit quieter by default, which can be more noticeable compared to your external media player or some other app that may be fully normalised to 100% volume at 0dB.
However, there should be no measurable difference in the actual “sound quality” of the Renoise output, it just sounds a bit different due to the slightly lower volume.
You’re simply used to hearing things playing a little louder, which will naturally seem to reveal more details within the sound or make it seem “higher quality”.
Render your song, normalise it back to 100% volume, then play it back elsewhere and it should be fine.
If you are noticing a change over time while working on your song, then I bet it’s due to Renoise’s master volume level auto-adjusting itself lower to prevent loud sounds from clipping.
You can enable/disable this auto-levelling feature right beside the master volume slider:
http://tutorials.renoise.com/wiki/Main_Screen#Upper_Status_Bar
The -6dB track headroom is there to help prevent multiple sounds from clipping the master output, but you can also disable or change the headroom if you really want to:
no its literally my sound QUALITY not Volume
it becomes that grainy/bitcrunchytype of bass sound
when highquality basslines emit from any song
are put into Sampler to edit or when i attempt
to master
im forgetting how to tamper with it to
align it to clean smooth it out what
should i use to do so?
Move away from #flatearth as acoustics can seem pretty creepy in that realm.
no its literally my sound QUALITY not Volume
it becomes that grainy/bitcrunchytype of bass sound
when highquality basslines emit from any song
are put into Sampler to edit or when i attempt
to master
im forgetting how to tamper with it to
align it to clean smooth it out what
should i use to do so?
it becomes that grainy/bitcrunchytype of bass sound
when highquality basslines emit from any song are put into Sampler
How do you obtain the sample - are you rendering the snippets from the song using Renoise, or using some plugin to capture the audio?
You also mentioned “previewing” the song - I’m not sure what you’re referring to here.
Rendering from Renoise is done using the playback settings of the song, with 32-bit float precision and should be virtually indistinguishable from what is played back.
You can render the whole song too, which gives you additional control over these parameters - but it doesn’t seem this is the case here.
no its literally my sound QUALITY not Volume
it becomes that grainy/bitcrunchytype of bass sound
If the problem is easy to recreate, then could you please upload a small example for us to listen to?
Please upload a small clip of the original sound before you’ve imported it into Renoise, so we can hear its original quality.
Then upload a small Renoise XRNS song that includes the lofi or distorted sound you’re describing, so we can hear the difference in quality.
Double check all your audio settings in Renoise to make sure they’re correct.