Steam Deck support and integration

Would be really really cool if Renoise was specifically adapted to the Steam Deck for on the go tracker-based beat-making

  • UI mode adapted for small touch screens (could also be helpful for those on other handhelds (Raspberry based or GPD laptops)

  • Steam Deck’s controls fully mapped to Renoise navigation, commands, composing, playing etc (could also be made compatible with Xbox/PS4/Switch game controllers)

  • Performance optimisation if required for the Steam Deck’s OS and APU

  • Make sure the installation is smooth and icon can be easily added on the Steam interface once installation is done.

I think such integration would bring Renoise a whole new experience and probably new public as well.

I personally haven’t invested on a Renoise licence yet but I’m receiving my Steam Deck in the coming days and I’ll probably test the demo of Renoise on it to see if it’s usable. From my short experience on the Demo on Mac, I believe it will probably need some stripped down UI to be usable on the Steam Deck’s screen.

I wonder if the physical controls send key stroke messages to the system that we could already map to Renoise, I will test and tell you if it is the case.

What do you think ? Would you use your Steam Deck as a tracker-based groovebox on the go or at home ?


I reserved a steam deck too! I never though of using it for renoise, wow that’s going to be great to test, I wonder if the screen will be too small…hmmmm!

I know the SteamDeck’s operating system is Linux based, which should be already supported. As for integration, I wonder if the Lua scripting interface would be able to allow a custom interface for this. It might already be possible.

Got your priorities backwards imho.


confirmed working!!!

They put jungle on da deck

— Dogs on Acid: Xtreme Beach Volleyball (@yungslav_) July 11, 2022
"its basically impossible to use without plugging in a kb+m but also: lol"
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So i got it going too…

What there needs to be is a way to enter notes without the keyboard. Some scripting will need to involved.

Something like press a hotkey and will let u press up/down to scroll thru notes and then another key to enter it. Click on an already entered note to edit the same way, etc. And then the same style system for entering fx commands, a contextual menu of sorts would pop up and let u scroll the various fx commands available for that column, then move to the value and be able to scroll up/down thru hex values.

It would be so cool to be able to fly around editing with the controller interface. Maybe @Raul could make something?

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That’s why I believe that some official integration would be really cool. If it’s just mapping and if SteamOS is open enough to desktop mode apps for them to access the built-in game controls, that could be possible easily.

However if it requires also some UI adaptation that could be harder for the developers todo. But could be worth it.

I haven’t bought any licence for now, just testing the demo which I find very cool on the computer. But I would pay maybe 10-20 bucks more if there was an official release on the steam store with full UI integration of game pads and steam deck controls.

For now I have my DirtyWave M8 as handled tracker and man this thing is super cool (and powerful).

Its looking like it may be possible all within the steam deck controller configuration. I’m giving it a go!

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It is going great. Since this is “Bleeding edge” I’ll chime in hints so far.

There really is no installation. Just download the linux version to the downloads folder, extract, and double click/execute the file named “renoise” ignore the others. I just left the extracted directory in the downloads folder and it stayed there after a steam os update. You can’t install like normal because the steam deck has a read only filesystem for most of it.

After running for the first time it will complain about not having root access for ALSA audio priority and will work sometimes without enabling priority but will eat cpu, but it works fine using Jack. There is a constant ~2.6% cpu load. Playing dblue Tension maxes out around 23%.

You can “Pin” the application to the task bar after its launched for easy opening. You can also go into steam in the desktop mode and add it to steam library as a non steam app. Then you can open Renoise while in Game mode.

I’ve been working on a steam controller configuration for it without changing any of the default renoise key bindings. Except for pattern follow. It is default bound to “Scroll” but binding middle mouse button thru the steam controller config doesn’t work.

To make commands in the steam controller config for, as an example, ctrl-x you make ctrl a regular button press and x a sub command. This also works for long button press and double press, so you can have 3 key combos on one button depending how you press it.

There also exists a way to change “scenes” but I haven’t gotten there yet. The steam controller manual is over 700gb in size with gifs :smiley:

The gyro works great for moving sliders.

The scripts from @unless line grab and value stepper have made it possible for editing to be very quick using the joysticks. Its not a bad experience at all. Except they don’t work in phrase editor. Inputting notes so far the best way i’ve found is just mapping a button to c3 and transposing afterwards.

I mapped buttons to Undo/redo, edit mode, pattern follow, transpose 1 or 12 steps up/down, the tools above, move keyboard focus, copy/cut/paste all on one button, c3, enter, space, left/right mouse click, and use

I’d like to figure a way to change controller “scenes”, edit step value, also possibly more than one note, and more, before “submitting” this is as something useful.


You should be able to upload your controller config for others to use as well! I think steam lets you upload non steam app controller configs :woman_shrugging:t2:. Anyway, fantastic work! Ima try to do a similar setup when I feel less lazy lol. Thanks for the awesome write up.

There is a .vdf controller file stored locally that I’ll share once I think its complete as I can get it.

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