Something Ive wanted to control over for a long time is sample Looping points via automation.
I am pretty certain some artists like Aphex Twin were doing this in the 90s using whatever crazy tools he had. Most samplers let you change the Sample Start, Loop Start and end points, but those parameters are not exposed for automation/control over time. The first one ive seen that lets us do this Amigo by PotenzaDSP, and Im not even sure it was intentional at first. It would be awesome if Renoise could exposed Sample Start, Loop Start point, Loop End point and Sample End points to Automation. Or make a way for us to bind them to Macros.
This allows for some very interesting results over time that we canât quite do with the usual tracker setup, nor most other DAWs as far as I know. Its just kind of hilarious, I donât think most people realize we can finally do this using Amigo, or the potential of it and its awesome. Please bring this to Renoise too so we can do it using the built-in sampler as well with all of its tracker features
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To add to this, I can see that it could pose an issue when it comes to using many slice markers, but if even with Amigo, this really shines when using individual drums/samples, not full breaks with slice markers. So i could see there being some limitations to this.
@Ghost_Train Oh, me too - I keep asking for stuff like this. The âLoop Controlâ is so close to being one âgrainâ of a rudimentary type of granular synthesis. Give us something like 10-12 of them to run sound through, and it would be close to the Sakonda method of granular. Just beautiful glitchiness and some really gorgeous ambient if worked properly. I can almost do this - if it were just a plain Doofer, we could make one in the effects section by making a bunch of sends and just routing it. No dice.
@taktik I donât know if thereâs a method to convert the code from the delays into a âsamplerâ or âloopâ recorder (instead of a delay), but if even those could be converted to something like that, weâd have another way to make it by chaining them. I already tried with the delays, and it just comes out sounding like a bunch of delays - too spacey/echo-y, not a loop.
The problem with the term âgranularâ nowadays seems to be everybody just âneedsâ 100+ grains. I find it disappointing that itâs primarily used in the cloud method, instead of all the other ways it could be used. Itâs almost become a guitar effect staple, and itâs almost always paired with delay and reverb - as if soggy ambient is its only purpose.
There is a Native way to do it; the same way it was done in FT2.
Multiple instances of same instrument but with different loop definitions; change instrument number.
Sure would be nice to just be able to make a way to link to the start and end points with an LFO easily, though - Imagine just being able to make a Doofer or something to do that? Pretty neat, no? Possibly less processing power as well.
Yes, upgrading some of these tools into devices would certainly be a fantastic improvement!
Perhaps interesting; the loop points are a function of the .wav specification and are stored
in the .wav file itself.
There really is little issue with the old FT2 way of PWM, Wavetables, and Granular via Inst #
changes latency wise though, from what ive seen over the years.
Yeah these tools made me realize that this feature is kinda overrated, actually. Only few sweet spots are musical. If you want this feature use pd/max whatever
Sure, thatâs the easy answer. If I wanted to make generative music, I would use PD/MaxMSP I happen to LOVE Renoiseâs precise sequencing, but I also desire built in granular. Such a conundrum!
Would 100% disagree (If im understanding right) with this being overrated. Like anything it depends on the user to use it creatively. If itâs not something you feel inspired to use thatâs all good, but it doesnât reflect on the tool itself necessarily. Using these tools is still a little limited compared to using Amigo for it, but if it were integrated as native it was be better than all the above. Its probably not going to do anything special for anyone who doesnât see value in it. Either way, more options, less limitation.
Pure Data / MaxMSP - visual programming languages for esoteric music. Basically where granular is primarily from, computer-wise. Also, Supercollider is part of that category.