nope, I didn’t tweak the samples as all the others who all did a great job doing that, think I just tuned the cowbells, but that was a great side bonus of this little compo as I’ve always wanted a nice tuning plugin, and I had to find one as I couldn’t tune these cowbells by ear…
Which ones would those be? All of it was processed entirely in Renoise; there was a good deal of rendering to sample.
The kicks were produced by first applying a pitch and volume envelope to a pitchshifted cowbell, I believe, and then heavy resampling and EQing.
The snare was produced by applying 100% foldback distortion over a cowbell a couple of times, and then filtering, EQing and rerendering the resulting white noise.
The little “bloop” sound at the start is the downpitchshifted delay echo of several cowbells run really fast together.
The “ping” going throughout the song is the delay and reverb of a tiny waveform taken from one of the cowbells.
The voices are cowbell rushes run through effects, rerendered and then sped up and looped with extremely brutal EQ settings on them. The main talking one was again rerendered, while the quiet one has a chorus effect on it.
That’s it. There was no external processing. The new sample labels were probably me cutting and pasting the samples I had rendered into more logical positions, such as the B, C, and C# Vox, which I moved around a bit.