It also possible using s/pdif output with demo version of Renoise… In my opinion, 44/16 quality limit is the solution for a lib.
Guess why? I made a lot of music for games in SKM format. Developers are happy to have such small size and good quality. All the tunes from “Skale Romantics” musicdisk can be found in the real games (check screenseven.com, for example).
Actually, not. If we talk about “classic” formats like IT, XM, MO3.
But, thanks God, we have CPU meter in Skale Tracker , so we can control the system resource. Nobody asks hi-end mastering in casual games, so one reverb, a few delays and filters should be enough.
And, of course, danoise is right - dynamic score rocks. I made a few (Spiderz! game, Seven Lends game, etc.) in Impulse Tracker (actually, in Bass’ MO3 format) - everybody enjoyed the result