Troubleshooting dropouts

Hi guys and gals,

I seem to be having more audio dropouts than expected lately, and I’m wondering where to look for causes.

My cpu is an Intel Core i9-12900H, 14 core mobile chip, pretty quick. I’m running Windows 11 and version 3.5.3 of Renoise. Currently, the Windows task manager is showing around 5% cpu usage, while Renoise is at about 65%.

I’m using High Performance mode. GPU is showing about 1% usage. Plenty of free RAM (more than 70% free). No other software is loaded, and network is hardly being accessed. Renoise is set to multicore use, and sees 20 in total.

Whenever I think I experience CPU-related issues, I first strip the master bus of all plugins. I then check the soft synths I’m using (this particular project has one, using about 20% Renoise CPU). Getting dropouts strikes me as unusual at this level of Renoise CPU use - does that sound right to you?

Thanks for any help you might offer! :slight_smile:

Too low Latency…Use ASIO (Or ASIO4ALL) or WASAPI (Locked to 10ms but really acceptable) audio system

Between 5ms and 10ms you are good

Also depend of the resolution and frequency
With 24 bit and 96Khz you have the best trade off…You will hear the difference on the depth of reverbs

Thanks Legs, you reminded me of a couple of things to check. I’m using the WASAPI driver, 44.1 kHz, buffer size 512 giving 11 ms of latency. I’ve tried upping the buffer size but am still getting dropouts.

I also just checked out the reverbs I’m using, they consume about 10% (Renoise) CPU each. Maybe I just have an inflated idea of what should be possible.

On Renoise,WASAPI is Locked to ‘sheared mode’ I think…So you can’t change latency finally

You can change resolution and rate in Windows settings…Be sure that the rate is the same that in Renoise maybe…

24 bit 96Khz is really good if you use good headphones…In all case uses 24bit