Maybe interesting, e.g. for a spectral view / processing / speeding it up: GPU Audio SDK seems to be published for all and final
Ah, seems to be not for free, but instead non-commercial-only.
Maybe interesting, e.g. for a spectral view / processing / speeding it up: GPU Audio SDK seems to be published for all and final
Ah, seems to be not for free, but instead non-commercial-only.
any free plugins already out there that utilize this tech? Couldn’t participate in the beta back in the days because I didn’t have a suitable graphics card back then, but would like to try again.
I think they are listing some on their webpage, some orchestra stuff, dynamical reverb or something? Ah, SWAM instruments sound really, really good.
Also interesting links:
https://www.kvraudio.com/forum/viewtopic.php?p=9040678#p9040678
Don’t want to spoil your hopes, but using the GPU for audio is generally a bad idea because GPUs are good at things rarely necessary for DSP loads. To keep it simple, don’t expect it to run your everyday plugins unless it’s some kind of spatial (like ray traced, or multi-instance per-instrument positional) reverb, convolution or any other kind of massively paralleizable process. Most of your audio DSPs however are not. They do sample after sample, sequentially. CPUs outperform GPUs on sequential tasks by far.
Also, just look at how long they’ve been trying to get plugin developers to implement their technology and look at how long GPUs have been around … Let’s say it’s obviously not resonating well with most developers.
Well, it seems like the guys were doing well. The project didn’t develop quickly because of the desire to make money, and there are some outside motives connected with the fact that the developers are from Russia, and this brought in quite a few complications. A passport is not very fashionable these days, even when your position is completely different.