[Videos] Tutorials For Learning Renoise

What are some bennefits of using phrases over putting the same content in a main pattern?

Excellent videos, these videos contributed to my decision to switch to Renoise.

What was particularly informative for me was seeing how ‘ghost’ notes,
disables the enevelope retriggering, allowing modulation enevelope(s)
playback to continue though the new ghost notes.

Haven’t checked out phrases yet but it was great to see
the phrase mechanism follows a similar priciple as the
main editor screen.

Thank you Achenar, very much appreciated!

The Ghost Notes video took a ton of time to research and pare down to the essentials. Here’s some fun facts that were excluded:


1) 2:13 - "But, if a ghost note is played without having encountered a regular note during this playback..."

For a newly loaded song, it will just use instrument 00.


2) 3:34 - "Although playback of an instrument's samples are restarted, the modulations are not; they continue uninterrupted."

What happens when envelopes have ended but the note continues and then is ghosted?

Nothing.


3) 5:38 - "...the other things that are affected are the I and O effect commands..."

As usual, I & O will apply to phrases that use Plugin/MIDI.


4) 6:42 - Phrases – Pitching & Switching

What about multiple triggerings of phrases in the Pattern Editor via different columns/tracks?

Each instance plays completely independently. Regular notes played from one phrase activation will not affect the ghost notes in another.


5) There's another old tracker technique which is similar to ghost notes, but doesn't really apply to Renoise.

Protracker & others use ‘sample number only’ to raise volume back to full, usually combined with A – Volume Slide for stuttering. Since Renoise has a volume column, its version of the old C – Set Volume command became Cut Volume; quicker to enter & more versatile for stuttering.

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The Sidechain device sends its audio signal to an effect that’s in a different track or sampler fx chain. This allows the receiving effect’s behaviour to be controlled by an audio source other than one that it’s actually processing.

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Nice video.

I would like to add that you also can add “prelook” / look-ahead to your sidechain signal, if you wrap the sidechain send device into two track control vst devices by dmg audio (freely available), like so:
grafik

First track control needs a negative delay value, and the second one the same value, but positive. You also could use the delay device with mute src and feedback 0 as second device, but timings might differ from developer to developer :smile: Also don’t miss the description video by DMGAudio.

When you create an FX Chain within the Sampler, by default, that instrument will then be restricted to playing on a single track in Renoise, or a single output bus in Redux. However, an FX Chain’s output can be changed to route the audio to a specific track or output bus, and this can be different for each FX Chain.

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Mute Groups are inspired by a feature from hardware samplers and drum machines, where you may know them as ‘choke groups’. The idea has been adapted to fit within the Renoise workflow and, although it can be used with any type of sampled sound, it’s most commonly applied to percussion.

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Beatsyncing a sample is a quick and easy method of synchronising the length of its playback to a certain number of lines. Although its simplicity has been retained since the early days of Renoise, it’s affected by a couple factors introduced in recent versions.

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A low-frequency oscillator generates a signal that cycles through a relatively slow pattern. Although it’s used in two different ways as Modulation and Effects for Renoise & Redux, the core method of constructing the LFO is identical in both.

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Awesome video, thought i knew about LFO’s but totally learned stuff here; thank you!
Think im going to have to watch this again, and lookup stuff on ‘meta-mixer’ and ‘formulas’ too.

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Mapping devices handle parameter modulations across multiple inputs & outputs. The Hydra has a single input which can be altered in different ways for each of its multiple outputs. The Meta Mixer & Formula have multiple inputs and combine them in various, potentially complex ways to craft a single output.

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In a previous video we looked at the Chorus, Flanger & Phaser devices, which use a free-running modulation to drive their effects. No matter how you change the settings though, the shape of that modulation is always a sine wave. Let’s see if we can do something about that.

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Hardware trackpads & joysticks allow the user to perform simple movements & more complex gestures to create musical changes. The XY Pad device provides the same ability within Renoise & Redux. Automations can be recorded by using the right mouse button.

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The Gainer & Stereo Expander effects make the Panning, Volume and Width parameters from the Pre-Mixer available within these devices, with a few useful expansions. This means that these fundamental aspects of an audio signal can be controlled from anywhere within an effect chain.

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While the delay column can be used to manually create swinging rhythms for individual notes, there are two other automatic methods available in the form of Global Groove and Phrase Shuffle.

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Achenar, I think a video that extensively explains the subject of Phase (Phase View) would be very interesting. What is it for and how to use it correctly (values -R + R -L +L -1 +1).
image

Very grateful for your videos!

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As their names suggest, the Key and Velocity Trackers accept as inputs: key (or ‘note’) values, and velocity (or ‘volume’) values. The devices then process this input through various options to create an output, which is used to control a Destination parameter.

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Track effects are automated with effect commands & graphical automation. Those methods can also automate effects within an instrument using macros. Those automations must be manually created across the entire song, but there is another technique that works automatically.

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There are lots of ways of introducing randomness across the various features of Renoise and Redux. But what if you generated changes at random initially and you like what you heard, so you want those changes to be the same each time the song is played?

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