What curves for automation do you want to have with a click of mouse?

When will a beta (or alpha) be available for us to try?

Also: crazy impressed by the GUI. I find it a struggle to get decent layouts. How did you get so good?

Thank you!

I was about to publish the VPDpro tool a couple of weeks ago. I even asked for permission to be enabled in my account in order to publish the tool at www.renoise.com. But then, it occurred to me that something was missing, and that something was Automa32. Actually, the VPDpro main window is finished, as well as the EffectPad and ChordPad windows and all its MIDI Input links. I need to “calibrate” and refine Automa32, which still has some faults that have to do with mathematics and with the limits of values.

If you want to have the current version as I have it now of VPDpro, send me a PM with your e-mail and you can try the VPDpro tool, even though Automa32 is not yet finished.Until Automa32 is finished, I will not officially publish the first version of VPDpro.Nor am I going to publish a beta or alpha version. I do not want to have anything published of my creation that does not work well.This is my first rule after publishing my GT16-Colors, a tool that is not completely polished for multiple reasons (I tried to build things that can not be done with the Viewbuilder).

I started with this from LUA relatively recently, less than 2 years ago. I have been very persistent in the Renoise forums related to programming to create tools, and at the beginning Danoise, 4Tey and Joule have helped me a lot to understand many things about LUA, and especially about the available Renoise API.But I was also very persistent looking on the forums by myself. If I did not know something, I would ask, and luckily, there is almost always someone who answers.

To get a good GUI I have several rules of my own:

  1. The first is not to copy anyone.Copying the way of programming of others generates that you inherit their vices.It is better to try it for yourself.and continually invoke the famous trial-error.That does not mean that you ignore the programming of others.But it is necessary to build the GUI from your taste, from your way of thinking.
  2. You have to like to code. If not, you will not make good GUIs.This seems silly, it is not. You have to enjoy doing it.But, do not waste your time doing it!
  3. Never try to program something of the GUI that can not be done. I have had serious problems with the GUI precisely because I want to do certain things and then I have crashed into a wall, because the Viewbuilder does not provide them, and I am not able to program it on my own with LUA. So I focus on just what can be done with Viewbuilder.That means completely understand the documentation related to the Viewbuilder.There will come a time that you will not need to consult the documentation, because everything will already be in your head.
  4. Luckily, the API allows you to build any tool pixel by pixel. Pixel by pixel implies that you know very well the properties of each element within the Viewbuilder.
  5. Withviewbuilder there are several tricks that look great.
  6. Color elements, within the established limitations.
  7. Create your own switches. Personally, I do not like the API checkbox.prefer a button turned into a switch, using a variable, so that switch can be more than two positions, so that each position is a condition.So with conditions “if … then” and iterations “for …, … do”, you can control many things and all based on using only buttons, buttons with certain style (colors, icons and tooltips that change)…
  8. Creation of icons I am very fond of building my own icons. 95% of the icons of my tools are mine.
  9. Use “the trick” of layering.This may sound strange, but Viewbuilder allows layers to be overlaid. This means using what viewbuider offers at all times, and not inventing code that complicates the tool.For example, if you create a main row,and within it you put 2 rowsthat will be displayed horizontally (“row A” and "row B"you can place a negative spacing inside the main row.This causes that row A remains still, and row B, moves to the left, superimposing a layer.you use spacing = -3, you will join the two elements. Imagine that in each main row you put several buttons. Thus, you can join buttons, or generate layers by making the tree grow by adding more rows.The same with the columns. You can combine columns with rows, and play with negative and positive spacing, as well as negative and positive margin, to better adjust your GUI.In this link you have an explanation of this concept.So it is possible, for example, to create a virtual piano.But it also allows you to better adjust pixel to pixel the distribution of your GUI, so it seems better ordered, or something different.
  10. Know well how to use “active”, “visible” and "add_child"and use the one that suits you best.
  11. The rest depends on your taste and your skill in the design of your GUI.
  12. And a basic rule. If you do not know something, ask it in the scripting forums of Renoise.For some reason, these forums are usually quite empty.In general, there is not much interest in building tools, and I think that’s why there are not many decent GUIs of tools either.
  13. And finally, a good GUI makes it easier to understand the tool. That’s why I’m continually fighting to create a minimally decent GUI.But my taste may not be to everyone’s liking. Each person thinks in one way.

I am still 50% of what I should know to make good GUIs. Imagine if I knew the rest.Believe me, it is possible to build even better GUIs.

PS: I’ve been watching your website. I see that you are many tools published for Renoise :).

I thought this is a Renoise 4 Update or something!. Looks like an independent - standalone program , but not a tool ! Waiting to test this out !Like you can call it Curvesculpt or something :stuck_out_tongue:
Btw, can i create a virtual sidechaine-alike curves with it?

I thought this is a Renoise 4 Update or something!. Looks like an independent - standalone program , but not a tool ! Waiting to test this out !Like you can call it Curvesculpt or something :stuck_out_tongue:
Btw, can i create a virtual sidechaine-alike curves with it?

:slight_smile:

View this:https://forum.renoise.com/t/development-of-vpdpro-automa32-some-demonstrations/48454

Download the XRNS (vpdpro-automa32-boomerang-demo.xrns) and view the envelope of Pre Volume inside the automation editor.You mean a curve like this?That constantly goes up and down the pre volume.This is possible because separate groups of points can be injected. For example, first the top points in a group (Y max), and then the bottom points (Y min), in another group displaced 0.010 in the time (X).And that with 4 clicks.

I listened to the demo song and looked at the automation waves. It’s interesting how there are things I don’t bother to consider because the automation would be too hard.

I just want Illustrator style automation points, it would make it very easy to make the curve the way you want it without too much hassle.

I just want Illustrator style automation points, it would make it very easy to make the curve the way you want it without too much hassle.

Is this not the same as what FFX says?You basically define a straight line with 2 points. Between those two points appears a handle to be able to stretch the line and turn it into a curve to your liking, without adding more points.

These things should be under the hood of the automation editor. In a tool it is impossible. The most similar thing is to autobender, but it injects many points, and that’s a bit of a mess. In theory, a curve should not have more than 2 points, origin and end, and attenuate it with a lateral handle.And of course, with tooltip in each point without clicking.

On the other hand, here are some practical examples of what Automa32 is capable of doing:https://forum.renoise.com/t/development-of-vpdpro-automa32-some-demonstrations/48454

[sharedmedia=core:attachments:7735]

These things should be under the hood of the automation editor. In a tool it is impossible. The most similar thing is to autobender, but it injects many points, and that’s a bit of a mess. In theory, a curve should not have more than 2 points, origin and end, and attenuate it with a lateral handle.And of course, with tooltip in each point without clicking.

Man !! cant wait to test it ! This will be really interesting in Dubstep and idm stuff ! Genius ! @_@

Man !! cant wait to test it ! This will be really interesting in Dubstep and idm stuff ! Genius ! @_@

Do you mean the supposed improvements that a new version of Renoise can contain with a better automation editor? Is that what you want to try? Then you will have to wait a long time. I do not want to be a pessimist, but I have not read anywhere that there are plans to improve the automation editor, either soon (next version 3.2) or in the future. I do not know.FFX seems to assume that the automation editor will receive improvements. I have doubts about it. But of all that there is of Renoise, it is the automation editor that I would most like that Renoise Team (Taktik) improve.

Meanwhile, I am entertained with Automa32.Now I understand why Danoise likes this to do the code of his tools. Sometimes I even engages programming, and I spend hours with trial and error, and when one thing works well, I feel fulfilled. I wish there were more people doing code to create tools, and I would discuss the code in the forums. I miss this kind of activity in the forums.

With Automa32 the whole goal is to create envelopes, not only small curves.This implies a much broader vision or field. For the experimental production, idm, sidechaining, etc,it can be a good tool.But I am very aware that all these functions, if they are really useful, should be integrated under the hood of Renoise, with an automation editor that allows to create complete curves and envelopes and manipulate them more easily.

With effect chains it is possible to create oscillating effects. But the automation editor allows you to draw different behaviors over time, and that’s great to coordinate with the flow of music.The most beastly thing is that the automation editor can control any parameter of any device within the chain, and that’s great. That’s why I want a much better automation editor. In fact, I’m sure many users do not use the automation editor because they do not feel comfortable with it.It’s a real shame, because it has enormous potential.

With a little control when selecting the work area, it is possible to create curves that respect certain symmetry, and that allows generating useful behaviors for the composition.In short, expand creativity by using the automation editor,do not conform only with the basic controls; for other work areas ok, but for the automation editor no, it should be much better, precisely because it allows controlling all parameters. I do not know if most of you are aware of the potential for this… It’s huge!!!

What? No. I don’t assume anything anymore, also have zero information about what is going on or not.

What? No. I don’t assume anything anymore, also have zero information about what is going on or not.

It will remain a mystery :lol:.

…No need for predefined presets, never won’t fit to the individual case.

…never won’t fit to the individual case. This has been a dilemma for me, when starting the code of this tool (Automa32). The reference I have taken is always to add curves from left to right, and to have the reference of the “value” of the last point (the one that has the last “time” in the envelope). I think that Automa32 will be able to include in intermediate sections also without influencing the rest of the envelope.

But there is another interesting subject to keep in mind. The composer can create the curve before composing the pattern. This provides a certain game when it comes to creating. Normally it is the other way around, you create the pattern, and according to the rhythm of the music or melody, you generate the curve or the whole envelope. But you can control all the parameters of the devices with envelopes, and this gives a lot of play, even doing the procedure backwards: create the curve first, and then compose the pattern.

Anyway I intend that Automa32 can offer an agile way of creating curves or complete envelopes, but also that you can adjust them in the corresponding section, both in the X (time) and in the Y (value).

I also had to think about a grid.For each pattern there is an envelope.This involves forcing a little the end of each curve so that it occupies the entire width of the envelope, and can work from the tool without having to add single points with the mouse.Adding a group of points ordered with one or two clicks can save a lot of work, even if it is a pre-set curve that does not fit your pattern, at least in most curves or simple lines.If it is a bit mismatched, you can always adjust a group of points by dragging.This tool forces us to work more with groups of “ordered” points than for single points (for single points it is better to use the mouse. The controls with the keyboard commands are not as agile).For this reason, at least with the automation editor, the more things you can do with the mouse, is better.

I must recognize, that of all the tools I have built so far, Automa32 is the most dynamic and fun.You can experience new things with curves. You will have curves impossible to create with the mouse and find new sound textures.

Edit: by the way, the Automa32 tool is already prepared to configure 96 preset curves, through 3 banks of 32 buttons.It is necessary to add the values of time and value of each point and the icon of each button. It’s fun! :slight_smile:

Yourselves have more examples of curve construction here:https://forum.renoise.com/t/development-of-vpdpro-automa32-some-demonstrations/48454

Look at the screenshot gifs.

I thought this is a Renoise 4 Update or something!. Looks like an independent - standalone program , but not a tool ! Waiting to test this out !Like you can call it Curvesculpt or something :stuck_out_tongue:
Btw, can i create a virtual sidechaine-alike curves with it?

[sharedmedia=core:attachments:7736]

During steps are created up to 3 envelopes, you can try the sound of the selected pattern-track to the 3 envelopes.See the top link for more details.

Almost a year ago i suggested an idea about automation clips update. It was about including a track for automation\sample near of each track in vertical pattern view section
https://forum.renoise.com/t/a-renoise-2017-update/47280

i dont know if it will appear in the future updates of Renoise , but i still hope. I think it will be a sensation !

Almost a year ago i suggested an idea about automation clips update. It was about including a track for automation\sample near of each track in vertical pattern view section
https://forum.renoise.com/t/a-renoise-2017-update/47280

i dont know if it will appear in the future updates of Renoise , but i still hope. I think it will be a sensation !

There are many suggestions on audio clips. I think they consume a lot of graphic resources, since it is necessary to analyze the wave constantly to show it.Regarding automation, I consider it is essential to have a large area of work to be able to work with precision. I think that the Matrix Editor is not a good place, because it is small and it would be necessary to mark continuously what parameter you want to show.

The best idea I’ve seen in the forums is a drastic improvement of the automation editor, which involves redesigning it. It would allow several windows, at least 3 or 4 superimposed, to be able to visually modify and compare at least 4 automated parameters with their envelopes. This is an excellent idea. In addition, it would allow to desanclar each area in a window to complete screen. But the best of all is that you could easily match points between different parameters.

The topic is here:https://forum.renoise.com/t/advanced-automation-editor/45835

Improving the automation editor has been discussed many times.However, the months and years go by, and no resposable Renoise is serious about it. However, this idea commented by Danoise and Andrey M. is very good.I steal the screenshot of Danoise to give you an idea:

Improving the automation editor has been discussed many times.However, the months and years go by, and no resposable Renoise is serious about it. However, this idea commented by Danoise and Andrey M. is very good.I steal the screenshot of Danoise to give you an idea:

Regarding the analysis of additional visual forms in Renoise, I do not think that this is such a straightforward nuclear science or something unattainable. Many other DAWs came to this long ago “even Reaper that runs from only its own EXE file” and overcame this point. Renoise can easily create an additional cache thread of the traces and in it all the data about the visual preprocessor will be saved. There is another option, as in Ableton, an additional temporary cache is created for the original visual material, and it is deleted as soon as work on this or that project is completed.
I just can not understand why Renoise can not improve such elementary, seemingly, things related to the visual side of the program…

Regarding the analysis of additional visual forms in Renoise, I do not think that this is such a straightforward nuclear science or something unattainable. Many other DAWs came to this long ago “even Reaper that runs from only its own EXE file” and overcame this point. Renoise can easily create an additional cache thread of the traces and in it all the data about the visual preprocessor will be saved. There is another option, as in Ableton, an additional temporary cache is created for the original visual material, and it is deleted as soon as work on this or that project is completed.
I just can not understand why Renoise can not improve such elementary, seemingly, things related to the visual side of the program…

Sometimes I think I’ve been late to these forums. Years ago I followed the threads of the forums but did not participate, and already used Renoise. However, the more I have participated in these last 2 years, it is just the less activity I have seen on the part of the developers of Renoise, probably because their main developer is something else away from Renoise for a long time. That is why, when these great ideas appear, I get the feeling that they end directly in the “forgetting forums”. Like FFX, I have no idea what goes on behind closed doors. But I get the feeling that there is nothing developing at this time. So I do not expect these important improvements. That does not mean I do not want it.Yes I know that the compatibility for high resolutions has been contemplated, and that “is in the roadmap”. I also understand that after Christmas there will be news, or some threads will be moved, but this is not confirmed, so there are more speculations from other members of the forums.

Only those responsible for Renoise could answer you.But I understand that any idea must go through a filter, however good it may be.I suppose you already know who the filter is…Meanwhile, we have LUA and the host of Renoise to try to create things.

But I also understand that people who make good tools, serious and big tools, not small things, do not share this kind of tools, or just do not waste time with them, because there is no activity with Renoise updates. That “feeling of abandonment” also influences here.

I do my tools because I like to code, and I am continually learning new things about the subject. But for that, I try to completely ignore the development of Renoise, which is currently stuck, because otherwise, I’m disappointed…

On the other hand, I can assure you that creating tools with LUA and your touch of graphic originality can be very entertaining, although in reality the tool is not a big thing.

On the other hand, I can assure you that creating tools with LUA and your touch of graphic originality can be very entertaining, although in reality the tool is not a big thing.

I think that it will be so hard for me to learn LUA, 1st of all, from Zero, then start thinking about creating tools by myself. It sounds crazy cool, but it needs so much time.
I dont know how and from where to start.

Here is a small guide (for me) on how to start:http://forum.renoise.com/index.php/topic/49986-ras-renoise-accompaniment-system/page-4#entry359113

And here is a official guide on how to start:https://forum.renoise.com/t/new-to-lua-but-not-to-programming/29196

LUA is not a code to execute programs (xxx.exe), but works as a slave of a host, in this case Renoise and its API. Actually, if you study four basic things of LUA, variable, condition, iteration, tables, you can start to build many things. You just have to follow the documentation of the Renoise API and understand how to apply it. Luckily, there are many simple tools that you can download and start to see how they work.

But the main obstacle is yourself, your desire, your time. I myself, one week after starting with LUA, I was already making my first tool window with some buttons with functions. Actually it is very simple, because the code must be “perfect”. A failure generates a readable error and that helps not to fail.

In addition, there are forums for scripting where you can look for many things, and if you do not find what you are looking for, you can ask…

Thanks to that, you can add things to your Renoise according to your needs. I started complaining that I did not have a virtual piano to enter notes with the mouse. In the end I built a tool that does it.At first it was crap. But then I learned to generate layers with Viewbuilder. VPDpro is inheritance of all these small steps of learning.

Finally, I have added a curve attenuation slider! :huh: :huh: :huh: ^^ ^^ :slight_smile:

[sharedmedia=core:attachments:7740]

It’s the slim slider. With it it is possible to form curves automatically up to 32 + 1 points. The generated curve is always increasing. Then it is possible to invert it.

Here is the example of an envelope divided into two parts:

[sharedmedia=core:attachments:7741]

For more details:https://forum.renoise.com/t/development-of-vpdpro-automa32-some-demonstrations/48454

So far, this is the most complicated thing that I have managed to program with LUA. I am pleasantly surprised with the results…

For all those who have followed this thread, I am pleased to tell you that the VPDpro multitool enters the alpha phase and it’s already 99% functional.This implies that practically “does not contain errors of execution” (maybe some undiscovered small errors), and only missing some details related to Automa32, mainly the construction of presets envelopes/curves.All the controls are already working correctly. The final aspect of the tool with the compacted windows is as follows:

[sharedmedia=core:attachments:7745]

This Christmas we will all have a prize! :guitar: :drummer: :clownstep:

Selection control included in Automa32.It allows easy selection by blocks, governed by the selected line:

[sharedmedia=core:attachments:7761]

It is possible to create a concrete envelope like this, and then select a block quickly to raise or lower the points within the selection.