Hi, there seem to be a bunch of people coming in from MadTracker, ModPlugTracker, OctaMED etc.
But, what is it that you specifically miss from your other, non-Renoise trackers, in Renoise? I’d be interested in detailed descriptions of what you miss, as I’m observing features from ImpulseTracker, OctaMED, ModPlugTracker, MadTracker, PollyTracker/JohnPlayer/Quantum SoundTracker and PlayerPro and trying to make ported versions of these features.
But I don’t know all the trackers in the world. What are your power moves from other trackers, I’d be really interested in finding out.
for me,
i miss the ModPlugTracker “Note Interpolation”
i miss the ImpulseTracker “Double-Select ALT-D”
i miss the ImpulseTracker “Double-Select ALT-L”
I miss the ImpulseTracker “Expand Content in Selection ALT-G” / “Shrink Content in Selection ALT-F”
i miss the ImpulseTracker Home2 and End2
also strongly desire OctaMED Pick/Put for Ranges, not only for single row content.
Most of the times it is the other way around, missing Renoise features in new trackers
I’ve never used impulse tracker, but have seen videos of it where you have pattern commands that will playback the pattern in reverse (cursor goes up) and I think you can even make it loop x amount of times within set pattern lines using commands. I think this would be welcome additions in Renoise for quickly making variations of duplicated patterns. Have commands to set start and end patternlines for this pattern section to loop X amount of times before continuing on.
Other then that I have thought about having capped modes in Renoise as a feature suggestion. Certain template set-ups that emulate restrictions from the past. As Renoise is basically a super charged sampler, have different modes that emulate samplers/trackers of old. So you can’t load samples past a set maximum of sample & bitrate, max amount of possible channels/tracks, no dsp or limited amounts etc. On the less is more, restrictions breed creativity type idea .
Asked chatgpt for the different possibilities on limits, some might be more potent then others to emulate;
1. ProTracker (Commodore Amiga)
Sample Rate: Max 28 kHz, typically 8-bit audio.
Max Channels: 4 channels.
Sample Size: Limited to 128 kB total, shared across channels.
Effects: Basic effects like pitch slide, arpeggio, and volume control.
DSP & FX Capabilities: None. Only native tracker effects.
Overall Feel: Simple, looping, and highly compressed sounds to fit within the limitations.
2. OctaMED (Amiga)
Sample Rate: Up to 22.5 kHz, 8-bit samples.
Max Channels: 4 to 8 channels (Amiga expansion or later OctaMED versions).
Sample Size: Shared memory with total around 256 kB.
Effects: None, but could mimic delay, vibrato, and portamento with sequencing tricks.
Notable Sound: Very distinct, chiptune-inspired, limited waveforms and polyphony required careful note and sequence planning.
16. Roland MT-32 (Sound Module)
Sample Rate: Approximately 32 kHz, 8-bit samples.
Max Channels: 9-part multitimbral, 32-voice polyphony.
Effects: Limited reverb, chorus, and “partial” synthesis effects.
Legacy: Classic for DOS gaming music; its lo-fi, FM-like sound had a nostalgic character that could inspire retro-inspired game music.
17. C-Lab Notator/Creator on Atari ST
Sample-Based: MIDI sequencing only (no audio samples).
Max Channels: 16 MIDI channels.
Effects: Depended on external hardware (e.g., synths, samplers).
Typical Setup: Known for early 90s electronic music; very basic by today’s standards, with no internal sound generation but revered for rock-solid MIDI timing.
18. Casio SK-1 (Sampling Keyboard)
Sample Rate: Very low fidelity, approximately 9.38 kHz, 8-bit sampling.
Max Sample Length: About 1.4 seconds.
Max Polyphony: 4 voices (with very short looping time).
Effects: None, but could adjust playback speed.
Charm: Often used for quirky, lo-fi sounds, forced creative looping due to very short sample length.
19. Ensoniq Mirage (Sampler)
Sample Rate: 8 kHz to 32 kHz, 8-bit.
Max Sample Size: Around 128 kB per sample.
Max Polyphony: 8 voices.
Effects: No DSP, but had analog filters that warmed up samples.
Distinctive Style: Limited sampling made it gritty; Mirage’s low-bit sound became a character in early electronic music.
20. Tracker Software: MilkyTracker (Modern but Emulates Amiga)
Sample Rate: 8-bit, up to 44.1 kHz (can emulate low rates).
Max Channels: 4 to 32 (depending on setup).
Effects: Tracker effects like vibrato, arpeggio, and portamento.
Special Use: Ideal for Amiga-style compositions with a modern interface; restrictive channel count encourages compact compositions.
yep, the SBx command is amazing. especially that you set SB0 somewhere, and then SBx somewhere else and it’ll jump back to SB0 until the amount of times of jumping back to SB0SBx times has been exhausted and then it continues. this is also the hardest one to script since you can’t really properly do it as long as the API doesn’t allow for creating brand new effect commands. if it did, oh yes, Paketti would have SBx in seconds or minutes.
btw the protracker “128kb total shared across channels” is heavily inaccurate. the maximum size of a sample is 64kb for 4ch mods and there’s no stereo samples, just mono samples. and even this allowed for the creation of around 1mb tracks.
But can it still be read by a tool to trigger a certain (programmed) behavior?
If RZ00 go back to line 00 blah blah…
I can see a problem if Renoise will ever natively introduce exactly the same pattern command as scripted, it will break compatibility. Perhaps worth exploring?
yes, but @taktik pretty much said it’s not reliable… if i understood him correctly. so yeah, looking at how unreliable it is, is on my list of things to do, but it’s a bit low on the list
Chat gpt , is wrong about lot’s of things
Polyphony on the a5000 is 128 voices and can cample from 8khz to 44Khz
Secondly , the yamaha tx16w can sample up to 50khz ( still 12 bit and mono though )
Get Sonic charge cyclone it’s a 1:1 copy of the tx16 w and sounds amazing , I 've created hundreds of libraries .
ok so one thing i miss is being able to keyjazz with an unloaded sample, from impulsetracker.
i’m not sure if it can be accomplished for renoise but gee whizz it’d be amazing.
what does this mean exactly? That you can play different pitches of a previewed, selected sample (not yet loaded) inside the diskop using the keyboard?
that is exactly what it means.
with impulsetracker / screamtracker3, when you were in sample loading segment, when the text cursor was on a sample and you pressed the qwertyuiop keys, aka keyjazzed, the sample would play.
and if you had multichannel playback on, you could play multiple notes at the same time, prior to loading the sample into the actual song.