What do you miss in Renoise from Propellerheads ReCycle?

After I ended up scripting “Normalize Each Slice” into Paketti, and it turned out it was in Propellerheads ReCycle originally, thought to ask - what else are you missing from ReCycle in Renoise?

the first thing that came to mind was to transfer the drawing into a phrase. but here it is probably necessary to first adjust the correct bpm in the project so that the phrase is filled in correctly

the… drawing?

there is an original drawing of the drum section and after the loop is cut it would be cool to transfer it into the phrase

you mean like, render slices to phrase? :wink:

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I thought the transient shaping was nice in ReCycle

Nothing

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big one, but the tail rendering in recycle was pretty sweet. i suspect it was a combination of ping pong looping and enveloping but it was done in a destructive way so each slice had a nice tail rendered into the sample itself.

imagine this would be a fair old faff to reproduce but as you asked!

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it sounds interesting. i did do a crossfade recently, which was destructive. i think i could maybe start with something simple, like, do a crossfade loop and repeat the crossfade loop 4 times, all the time ramping down the volume. just as a test.
thanks!

You’re right. That’s what the jungle pioneers did with their AKAI sampler. A pingpong loop in combination with a release phase moduladed by an adsr. I also used this technique back in the days on my Amiga. On Amiga it was a destructive effect of the sampler of my trackers i used in that time. If i rememer right Bizzy B also has a video where you can see that. He’s also one of these pioneers.

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I’m not sure if it was recycle or zero-x beatquantizer, but there was a knob in which you could control/finetune the slices so they would tighten up towards the transients while moving the knob. Perhaps Renoises sensitivity percentage is supposed to work a little like this (it doesn’t really tighten up with small increments), but you have to press the icon to the left of it for the percentage changes to take effect, instead of realtime change when altering the percentage.

nice! reckon that would work yeah - might have it’s own flavour but thats a good thing isnt it.

and yeah that’s where i learned the technique @Mastrcode . hard to say if its exactly whats going on in recycle because its implemented in quite an unintrusive way.

its much more apparent in the thpe of tunes you mention though. one of the things i love about early jungle/ hardcore though is the side effects and artifacts were all on display sometimes - the bugs were the features.

Yeah i still use that way!

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