Nice!
Thanks, James!
Very nice!
Can you share some insights on how you made it?
The generative part sounds very intriguing.
Yep, the most important things to use are the Yxx on clicks (adjust between Y90 and Y97 for best results), and use Rxx next to the Yxx in the sequencer. LFO on panning and analog or digital high-pass filters to really trim the audio (cut out unnecessary frequencies). Itâs not hard, just takes time.
The next most important thing to do is use ONLY Renoiseâs sound generator, and only use/make very short samples with no looping for all the ticking sounds. So, make a new sample, say 10 samples long. Raise or lower 1 sample, maybe two, maybe 8? Design your own click sound to your liking. Filter to taste.
All of this, less the âmasteringâ was done in Renoise. No external effects, no VSTs or AUs. Since you can draw your own samples, it really makes for some great fun to make things as robotic-sounding and spacious as possible.
To get a relatively âinstantâ mastered sound, work with a scooped EQ on the Master channel. This is by no means a professional mastered sound, but will get rid of some of the rumbling in the low-mid range, and make room for the clicks to sound nice.
Listen to Ryoji Ikedaâs data.matrix here: https://www.youtube.com/watch?v=F5hhFMSAuf4
All of these sounds can be created in Renoise with nothing else. Renoise has the capability to make muted comb-filter Doofers with chords (they can be tuned), sine-sub basses, clicks, buzzes, all of it. The only thing youâll need to do is A/B it with the album of your choosing for volume and EQ. Took me a while to figure it out. That and decide how long you really want to listen to each track.
If done right, you can use your first track (if you perfect it) as a template for an entire album.
What is really necessary is a good set of ears to get close to what youâre hearing, and Renoise pretty much takes care of the rest.
i understand your explanation very well, but perhaps could you create some example-template for the rest of the guys so they/we can grasp the idea from example (not requesting .xrn from this particular song, but rather some empty-alike demo example with simple beat, behind with your trickery?).
note: this is awesome and i never even thought in this direction.
thank you for this!
(just saw more videos from you on your vimeo channel, can you elaborate about your work - from start to finish - for some of your videos perhaps? i find them very interesting!)
I can do that - itâll be later this AM - 4:30 here, everyoneâs still asleep
ugh, here itâs 1:40, but nonetheless canât wait to see the project
âCpt Price: sleep tightâ
Hereâs what I would start with. EQâing and tidying up will be necessary, but itâs all here. I left out key things like reverb - usually the shortest reverb can get using the mpReverb at like 10% on click sounds. This style of
Microsound is a really âin your faceâ style. Not a lot of heavy reverb, unless itâs on very short sounds that youâll only hear maybe a few times in the track.
Early Microsound.xrns (379.1 KB)
i like this, simple and easy to grasp. Can you give us a few more words regarding brown purple noise and stacked filters into the doofer, and your idea behind this?
Thanks for providing project file, again!
Sure! No problem - I picked a brown/purple noise because itâs less obnoxious than plain white noise. The stacked filters are able to be tuned and they provide chords. Youâll have to use your ears with those. Very similar to a typical pad sound.
iâm aware, but if you set first filter to 200hz, that means that other serial filters wonât be able to catch anything above that freq, so maybe there is better solution to create parallel fx chains within sampler, where each parallel chain could have bandpass (whatever type) and could be assigned to macros, so you can do the same, with more flexibility?
Thanks again, this seems interesting and not-hard-to-grasp for other users (me as well )
we should organize these short-kind of âworkshopsâ where simple material could be provided to grasp root concept, whereas you could express your creativity further!
Thanks again Neuro, it is a pure pleasure, and sorry if i bothered a lot
Glad to help - thereâs other ways to combine the filters, I think with the Hydra? Or an FX Chain. This kind of music, most of it is really basic eq before the master, then gentle EQ in post. It can all be done in Renoise, but I like to work with it in Reaper when Iâm done. Good luck and hope it will give you some new inspiration!
yeah, put processing aside (creative mix/master is another step from my point here). I meant just parallel chains like this:
Early Microsound filters instrument 03.xrns (751.9 KB)
to achieve more flexibility with the brown noise (instrument)
Thatâs what I meant - I lost the vocabulary to say that today. Yep! Thatâs exactly what I mean. I had made one of those, forgot where I stored it or how I did it. You got it!
Replace those with Comb Filters, which can be tuned to notes, and place an Analog Filter at the end to make it just a soft chord. Thanks for reminding me!
Thank you for your insight. It was most illuminating