Wide Screen

I just though it would be a good idea to have support for dual screen setups, e.g: 2048x1024 or even 2560x1024. As Renoise songs tend to contain plenty of separate tracks, this would let us see them all! Enjoying the program totally though, and am currently enjoying the near completion of my first tune since OctaMED almost 2 years ago! Keep up the good work :D

how bout having one screen display pattern editor and the other display waveform editor? (or any other combo of the three windows) and maybe be able to select which screen gets the top & bottom frames. that way you could see the whole, unobscured pattern editor AND the frames.

that would be swell… Ive got a dual screen setup with one 17" and one 15"
and just applying In-fluences proposal on that wouldn’t work out so well here…

Good point, but you could still get the monitors resolutions to match, even if it’s only 1024x768 (x2), and you might have to spend some time getting used to the different sized screens! The general tab in Ultramon’s options might be able to solve your problems. But that’s only if you wish to buy it I guess!

Love the sound of hold up’s idea, perhaps something like the buttons used to show/hide the upper/lower frames?

This would probably get complicated in fullscreen mode though, with consideration to how it might be compatible with different styles of dual screen setups. E.g. Matrox use one big mode, ie 2560x1024, whereas Radeon use two seperate devices, both at 1280x1024.

Ulltramon has made it easier to span applications across screens, (and even scales down unevenly set resolutions on the larger screen) however it seems unlikely Renoise is using an easily communicable gui to give those extra icons, even though I don’t have to add it to my exclude list in Ultramon.

C’mon, surely other peeps use more than 1 screen?!! Would this be easy to implement? Perhaps in ‘maximised’ view you could make the window stretch across, even if it’s just more tracks being displayed. Please let’s have this hopefully simple feature :D

I work with 2 Screens and i think the idea is fantastic.

Great, more mentions like Larion, and we might stand a chance in getting it implemented! Thanks

I also work with two 17" monitors, so I would be happy to see this possibility some day! :)

Two screens may not be a luxury item anymore today, lots of people still do not use dual screens for various reasons.
Lot’s of DirectX applications and games that won’t know how to use them.

I say… any implementation letting me utilise two or more screens is a good thing.
that said, I think it has to be well thought through so as not just cater to
the needs of a few…

and I just have to add… getting a dual screen setup WAS the absolute best
computer related purchase Ive ever done… bar none… so, to all peeps who’re
crammed up in a single screen I say, go and get another one… now! B)

yea.

and a “unlock sample editor” etc. option would kickassss.

yea

I’m glad that multiple VSTis can now ne displayed; this helps me get a lot more use of my dual monitors these days. Further support would of course be splendid.

:)

multi monitor support sounds great.

Well, after a long time waiting, I finally got myself a 7800GT, and I must say it’s sweet. You can span one mode across 2 displays, which means renoise is spanned too (2560x1024)!!! I can now see all my tracks at once and there’s room for more! Sample editor is also spanned, and instrument envelope is nicely divided down the middle.

If you can, get one of these and another monitor, you won’t be sorry!!

uuh, count me in. a real dual monitor support would be dope.

I tried to use it but its not working out for me, so i use a clone view when i switch to tracking at my synth.

with properly expanded tracks on two monitors… YUM! :D

As you can now see, it works a treat for me, with plenty of room to spare.

What would be nice is the ability to resize the instrument window on the top right. But I guess modifications in 1.6 may provide it’s own solution!

One thing I should add is that because trackers scroll vertically, you’re not nearly as distracted by the thick black line between the monitors. It would be nice if the devs kept to a kind of symmetry (or keep it so you can adjust areas to suit)

drooooool

Renoise is a lot of fun on my 1650x1080 screen, but your setup just looks delicious!

:D

uh if renoise is on both screens then where does the big vsti’s like reaktor go? :D
the problem with having it in hor. span is all the damn little ok/cancel windows always come up in the middle between screens forcing you to move them over everytime.
the idea with having undockable areas like having the sample editor over on the other screen while in dual view is nice tho, found myself wishing that was available quite a few times but most of the time that were reaktor or albino go.
now if i had 3 view then i might change my mind :lol:

Funny you should say that, I got a spare screen, AGP slot & FX5200 which I can use alongside the 7800! The mobo is actually capable of at least 5 screens, I just dunno if u can get dual display PCI cards too. I’ve ran all 3 slots with video cards in, so in theory:
PCI-E&7800 - 2 monitors & TV (in & out)
AGP&6800 - 2 monitors & TV
PCI&5500 - 2Monitors & TV

Makes a possible 9 displays! Just a shame you probably wouldn’t be able to span them all! Still, SLI setups offer better capabilities. Hmm, better look into buying bulk wall brackets!

It’s a shame about the window positioning thing, because most apps do work with the Nview desktop manager options, placing dialog boxes on the screen of your choice. Strange though, because it works for the VSTs, but not renoise’s. Luckily, it only takes a keypress to get rid of the vast majority of them :)

Renoise’s display and dialog boxes are handled by its own custom graphics engine, whereas VSTs are displayed in a standard operating system window which therefore automatically work better with things like Nview.

I really don’t know much about the inner workings of Windows itself, but I would assume that Renoise just needs to poll the operating system to see how many virtual displays are in-use, then take that into account when rendering dialog boxes. Right now I think Renoise simply sees the system having a single monitor with a resolution of 2560 x 1024, rather than 2 screens @ 1280 x 1024.