Dell gen 9 i5 with Intel HD GFX
Win 11/Win 10
The mouse bounds don’t match up with the UI bounds, it seems that this occurs with any Renoise scaling whenever the Windows scaling is not 100%, I have my WIndows scaling set to 125% and that is the image below.
No difference at whatever scaling is used in Renoise, sandboxed or unsandboxed.
As the title says, the UI is in the lower left of the plugin window and the controls do not work, it passes audio and the effects are working if you hit randomize to hear the parameters change, but they can’t be adjusted.
What Renoise version?
Are the plugins running in a sandbox? Does enabling/disabling help here?
Does it say anything in the log?
Did these work in other Renoise versions? Any particular gui, scaling settings used?
Anyone else having these plugins can confirm the problem on their set-up?
Little sidenote: I found out that NI plugins usually tend to contain poor quality code / poor technical conception. I always wondered why more recent NI plugins produced a crash on my hackintosh system. It turned out that NI plugins use a very crude / not clever way to search IORegistry tree to find the active graphics device. If the used value in the DSDT/ACPI is not exact matching the pattern that NI expects here, the plugins won’t find the primary device correctly and crash (even though the gui then is normally displayed). This plus the way they are unable to manage a proper GUI code since 4 years or so, also are discontinuing good plugins, leaves the impression at least to me, that the code quality is very low at NI.