Workflow With Drums

Thanks Psnow and looza for the responses, appreciated.

Sorry, I didn’t consider a question regarding individuals’ workflow to be a beginner’s question - I’m comfortable working with single hits and/or loops and am aware of the various options available - I was just looking for educated opinions based on everyone’s experiences.

Cheers.

hiya… using battery in renoise is imo waste of money, since renoise is such a good tool for beats already itself.

I prefer manually slicing the hits, and copying the clips using the keyboard to new instrument slots.

It takes like 30 seconds a loop or so and it is ready to use…

In the latest version 1.9 you can also slice the beats on exact measures so you can even preserve the “overall groove” in the hits if you like…

[quote="#<0x000056284b3ff178>, post:5, topic:20770"]

In the latest version 1.9 you can also slice the beats on exact measures so you can even preserve the “overall groove” in the hits if you like…
[/quote]



what do you mean here?

i don’t know how to do this :)</0x000056284b3ff178>

I find battery to be useless in renoise, and actually i find renoise itself best tool for writing and mixing drums
learn to use renoise instrument properly, get library of breakbeats and chop/process them then save them as xrni files, sequence the drums as you like them and feel free to use various layers of them, i usually have one main kick/snare/hihat to which i add layers of breaks, and i send all of these to drum bus…

I don’t think battery is useless in renoise at all. infact battery is a great addition to renoise because it offers a load of stuff you can’t do in renoise : you can layer samples, you can EQ individual samples, you can mod stuff like decay or a eq with the velocity and so on and so forth. you might not need this if you only work with chopped loops, but as soon as you use single hits to build your drumloops and really put some effort in it battery has alot to offer that renoise can’t at the moment.

OK, an interesting point here regarding whether or not Battery is any good - in addition to the advertised features (which may or may not be any good based on the comments here) one of the main reasons I was looking to buy was the sheer amount of good quality drum samples provided - this being something I’m strongly lacking in!

Let’s assume I don’t treat myself to Battery for xmas, where else can I get my hands on quality drum samples (I write mainly Drum & Bass etc.)? I don’t mind paying good money for good samples…

I’ve used a loop twice since 1994… I prefer creating my drum lines from scratch, using loops is terribly boring for me (I’m not into jungle or similar genres, though).

I would recommend considering Kontakt as a more general purpose sampler instead of Battery.

in the future, Renoise sampler will have more features so that probably Battery will be really useless, but Kontakt will probably always be better than Renoise’s sampler.

OK, so putting aside workflow etc. is Kontakt going to provide me with a nice set of drum samples? I understand Kontakt 3 comes with gigs of samples but how many of them are drums etc.

Failing that, surely there must be professional drum sample sets (both accoustic & electronic) that can be purchased on cd/dvd?

kontakt has a completely different approach than battery, I don’t think both are comparable at all. Just because they can load each other’s files doesn’t mean they are very similar.

for good drumsamples … just check this thread, there should be plenty in there.

https://forum.renoise.com/t/free-vst-vsti-sites/13190

kontakt have a nice set of drums samples, but can also load Battery Studio Drums collection, which are also good.

yes, Battery is different but Kontakt has wider application.

yes konakt is super
not so super for midi drums, but…

i am working only for real drums imitations,i noticed
samples from kontakt depends from velocity
and would be very very great that some randomines would be there,but…
for that aproach i made my self simple random sampler
and workflow is faster because for real playing imitation
it just greit to have randomines

  1. you can randomize (= humanize) velocity inside Renoise within the advanced edit panel

  2. you could even use Kontakt scripting to humanize velocity on the “source” side

I have the samples from battery 2 on my hd… they’re great. I don’t use the plug itself though… I might try it some day

You -can- layer samples in renoise, you can equalise individual samples, you can mod stuff like decay and eq differently within renoise, battery can offer you different approach but imo it really is not needed for drum work

ya all that things i know,
but these things a littlebit useles in my case, (available kontakt libruaries contain too small amount
of samples, yes it has about 20-30 waves in table but its to small amount , i use much more)
vst sampler tooks me to program 2 hours, scripting and kontakt libruary makeing will take my much more
now i can just point a folder with wav samples and its plais tham randomicaly

Yeah, you dont need Battery. The thing about layering and envelopes on invididual samples is redundant as you can just load your samples in as individual instruments. Then you can do anything you like. Layering is as easy as putting a sample next to another one on the same track (although, admittedly, these samples can not be auditioned together.)

I would spend time learning Renoise, instead of worrying about Battery and Kontakt.

Those other programs are there to take care of shortcomings in their respective departments where a host is concerned. ReNoise doesn’t have this problem, therefore using it in ReNoise is useless.

If you want to layer stuff, like single shots, put the samples on a pattern how you want, select a few rows, then render to sample, load it back into your ‘drum kit’.

Repeat to taste.

If you’re working with loops, again ReNoise will be superior…you can make/edit your loops without any external programs, you have a clear view of the loop in the editor and you can re-render the loop with any effect you want easily with render-selection-to-sample.

Repeat to taste.

I use sample offset command 09xx to tear apart a loop and recreate it in my own style. One thing Octamed had though was in the sample editor you would select what you wanted to 09xx and it would copy to the clipboard. Renoise is annoying in that you have to guestimate but whatevs, I was doing the same shite on the amiga in 1992, that feature was makin me lazy besides. Sample offset the loops, have a healthy collection of standard breaks from 79-180 bpm and you should be set. In the end all you need is a standard kit, and the roland sounds, maybe the amen and mule beats and go nuts unless you’re doing country/western/polka in which case ignore everything I said and sample yourself beating your children over the heads.

8Bit
www.eightbit.com

And what about the 09xx rulers and snapping mode in the sample editor?
Not tried those yet?

Good tip vV. I sensed someone would correct my lazy eye. Also, might I add that a better way to track drums would be as an earlier poster suggested, creating an instrument with each sound mapped to a key. I bet that’s fun as hell – the thing with 09xx though is you can play F-4 0940 or F-3 0940 and get the same point, but different pitch, great for jungle pitch rolls before a chorus, etc.

8Bit
www.eightbit.com