Interesting to see that 3.1 is confirmed and devs don’t aim for a bigger jump to increase revenue. I take that as a sign of them working as hard as they can manage, releasing it a.s.a.p. to push the version numbers forward
Development afterburner: We’re a tiny team, managing a huge project. BitArts will disagree, but conception of features definitely is not the bottleneck in our case. Realizing them is. Another dilemma is: To double the output of what we are currently doing, I’d guess we’d roughly need 4-8 times more people working on the same things that we are currently working on. Reason for this is the project’s complexity and its dependencies.
Yes, I disagree, while I totally get your point. Maybe we both just have a different understanding and imagination of providing concepts. I didn’t mean just throwing wishes and oh-so-clever ideas at you, but real support and real relief. I’m not only talking about usability-, signal-flow or audio concepts here, but also about entire class design, algorithms, routines and similar things, in UML for example.
Of course I share your thought, that specially knowledge of dependencies could make this difficult and be the biggest problem. That was part of the point I had in mind with “coders should steer discussions”.
Please use common sense and the odds ratio. Calculation! More cats, porcupines that increase the chances that this will be classified as oxytocin and inversely lower chance of any team member can give a clue as to where that might occur, so you will not make the poor cat stupid face all the time and every time to control forum news of the day.
Omg Please I need dis Renoise devs, I’m getting sick and tired of using plogue’s sforzando since it keeps on crashing my sessions. I just want dat dedicated .sfz/.sf2 workflow.
Omg Please I need dis Renoise devs, I’m getting sick and tired of using plogue’s sforzando since it keeps on crashing my sessions. I just want dat dedicated .sfz/.sf2 workflow
I’ve yet to have sforzando crash, but I don’t use it all that often, I only use soundfonts in a very transitory way before usually converting them to another format. I use it instead of TX16Wx (which also does SF2/SFZ and has a good free version available) just because it has better sounding pitch-shifting (for instruments only sampled every third key or whatever) and apparently it supports all of SFZ format’s more advanced features, which most of the other free players don’t. They just need to include a graphical editor, I hate editing soundfonts in a text editor. Anyway shortcircuit (free; I recommend the 1.2 version, not 2+) also loads soundfonts, as does Kontakt (though Kontakt auto-converts them to its native format).