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Real Sidechaining


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#26 Mr. Sensi

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Posted 23 February 2015 - 09:30

Bumping because this is seriously needed.


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#27 pat

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Posted 01 March 2015 - 18:24

this should probably be re-named plugin audio routing... because side-chaining is only one application of it, and as you can see, people say "you can already do this with signal follower"

 

routing audio to plugin inputs would be really awesome :)


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#28 ffx

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Posted 04 March 2015 - 12:10

Well, don't want to repeat questions, but isn't multiple input/output handling already possible with vst 2.4? A side chain compressor doesn't simply use 4 inputs for that purpose?  Only used side chaining in Logic, never in Cubase so far... E.g. waves doesn't support vst3 and supports side chaining....

 

If those devices with more than 2 inputs would appear in the send device's target list (after taking care of linear order of course), that would be maybe the most simple solution.


Edited by Jurek, 04 March 2015 - 12:12.

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#29 TheBellows

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Posted 04 March 2015 - 12:17

I just want a "recieve device", one that you can put anywhere and route your sends to.


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#30 pat

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Posted 04 March 2015 - 22:57

Well, don't want to repeat questions, but isn't multiple input/output handling already possible with vst 2.4? A side chain compressor doesn't simply use 4 inputs for that purpose?  Only used side chaining in Logic, never in Cubase so far... E.g. waves doesn't support vst3 and supports side chaining....

 

If those devices with more than 2 inputs would appear in the send device's target list (after taking care of linear order of course), that would be maybe the most simple solution.

 

both audio unit and vst support multiple inputs / sidechaining



#31 ffx

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Posted 05 March 2015 - 13:12

hey pat, "side chaining" was some "major new feature" introduced in vst3 in comparison to vst2.4. That's why I asked. But seems to be rubbish, since chaining seems to work already in vst2.4.


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#32 Mr. Sensi

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Posted 31 May 2015 - 04:18

this should probably be re-named plugin audio routing... because side-chaining is only one application of it, and as you can see, people say "you can already do this with signal follower"

 

routing audio to plugin inputs would be really awesome :)

 

Yes and bump.



#33 slippycurb

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Posted 31 May 2015 - 16:06

If those devices with more than 2 inputs would appear in the send device's target list (after taking care of linear order of course), that would be maybe the most simple solution.

 

That Jurek, sounds like the coolest and best way to do it!!


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#34 boonier

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Posted 09 October 2015 - 11:30

Is this looking likely for the next 3.1 version? My Bidule plugin only has one pair of outputs (capable of up to 8in / 32out I think) 

 

cheers



#35 toblerpone

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Posted 09 October 2015 - 11:40

^ that is doubtable, maybe 3.2

 

Relatedly, some maybe unaware but this is how you check if a plugin supports more than stereo inputs directly in renoise, i.e. more than 2 audio inputs

 

j9DaiNd.png


Edited by gova, 09 October 2015 - 11:40.


#36 Trackah123

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Posted 09 October 2015 - 18:13

For me i got the most "natural" sounding sidechaining effect by (if i remember correctly), 2 tracks with each a "send to S01" on them, and on the S01 track a compressor (with some fiddeling around with the parameters).

 

Most would say this is just heavy compression, or 2 signals being compressed into 1, whatever. But the signal-follower way (to me at least) has more customization but it sounds a bit less natural.


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#37 ffx

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Posted 10 October 2015 - 13:18

Would love to see Sidechaining thru send device in 3.2. :)
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#38 thebizzyb

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Posted 26 October 2015 - 10:46

yes plz


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#39 Mr. Sensi

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Posted 20 January 2016 - 07:20

Bumping this topic because I think it's important. Also, I'm just tired of having to use another DAW to sample into Cyclone. :(


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#40 joule

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Posted 20 January 2016 - 11:41

Yeah. For example, every other plugin from Melda Production uses side-chaining, the latest one being Mmorph (a morphing plugin). Can't use this in Renoise, though :(

 

+1.


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#41 TheBellows

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Posted 20 January 2016 - 17:23

For me i got the most "natural" sounding sidechaining effect by (if i remember correctly), 2 tracks with each a "send to S01" on them, and on the S01 track a compressor (with some fiddeling around with the parameters).

 

Most would say this is just heavy compression, or 2 signals being compressed into 1, whatever. But the signal-follower way (to me at least) has more customization but it sounds a bit less natural.

I find it better to use a custom envelope with the keytracker, but this of course only works on one hit samples. If you're unsure how to set up a custom key triggered envelope: http://forum.renoise...lope-generator/

I found that sidechaining filters sounds very nice with oversampling x8, like a kick controlling a high pass filter on the bass track. Much easier to get a nice result with the custom envelope as the visual representation gives you a better idea how it will react.


Edited by TheBellows, 20 January 2016 - 21:12.


#42 Ch1PTh0rn

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Posted 16 May 2016 - 20:32

+9000 for the sake of morphing plugins (mmorph, zynaptiq morph etc.)


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#43 Roppenzo

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Posted 25 May 2016 - 00:47

+9000 for the sake of morphing plugins (mmorph, zynaptiq morph etc.)

Yeah. For example, every other plugin from Melda Production uses side-chaining, the latest one being Mmorph (a morphing plugin). Can't use this in Renoise, though :(
 
+1.


damn those audio samples sounds cooool!;

https://www.meldaproduction.com/MMorph

YES we need audio routing! Using sidekick for the last 10 years but i think it's time to try out some other vst's that require input.
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#44 ceejay

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Posted 05 August 2016 - 11:52

Please add this in 3.2

The masses are pleading! 

723b8ba7.gif


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#45 Samtho

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Posted 06 August 2016 - 12:26

+1 for this



#46 ΔBįSƧȔš ṼØȊÐƎ

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Posted 14 September 2016 - 19:12

I second the +9000

 

Was just about to get MMorph, is half price this week, have been waiting for a while for that. Been doing my head in trying to figure it out and now i know why i couldn't get it going. Didn't think about this. Glad I tried the demo first. Well there goes that idea :( poo & cheese. 


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#47 crazya02

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Posted 18 September 2016 - 02:19

Come to think of it, it might be possible to replicate true sidechained compression with a doofer+formula device...


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#48 Roppenzo

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Posted 18 September 2016 - 07:18

up.
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#49 EnergyCrush

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Posted 29 September 2016 - 07:29

Why the !@#% is there dead @#$@#$^ silence on this? I've been a renoise user for 14 !@#$@ years, since 1.28 from FTII 2.09, firmly invested, and pushing it whenever I can (EnergyCrush review @ kvr -> https://www.kvraudio...noise/reviews).

 

I don't ask for much, and I'm accepting of a lot - as long as that is !#@%#$@#$% communicated.

 

I'm used to solid dickery from a lot of other companies; hell, from some it's just expected. But not here, not on my primary @#$@$# tool.

 

Answer this god damn @#$@. I've been here for you, supported you, championed you, continued to be a peon in the army of renoise. I, we, deserve more than your !@#@#$ silence.

 

Peace out.



#50 ffx

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Posted 29 September 2016 - 08:55

Calm down, it's common in here that all development will be kept totally secret. Honestly most companies do like this, have a look at Bitwig KVR forum.  Ok, there are some really cool approaches here, for example I totally love the way the Sonar DAW team makes information politics: They now always announce next big features on a nice webpage, including development state: Cakewalk Sonar "In The Oven" webpage section

 

I agree with you though, a bit of information would satisfy lot of people in here... And no, that would not require an army of 1000 monkeys :P 

 

Most users I am meeting assume that one of the next features actually is side chaining... So let's hope we will get this base feature sooner or later.


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