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New Tool (3.1): I Can Haz Sequencer! (WIP Dec 2017)


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#1 Ledger

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Posted 13 December 2017 - 00:17

A new alpha for some testing:
 
I Can Haz Sequencer!

 

A slider based step sequencer for input of notes and pattern effects.

 

I can Haz Seq 0.26.PNG
 
Shortcut: I Can Haz Sequencer!
----------------------------------------------------------------------------------------
 

Latest 0.27:

 

small bugfix

 

- Fixed problem in Grab mode where sliders that were not hilighted (not under selected red button) would not add the correct current target note.

 

 

Attached File  ledger.scripts.ICanHazSequencer!_V0.27.xrnx   25.62KB   24 downloads

 

 

-------------------------------------------------------------------------
v0.26

 

1) instrument numbers for the renoise selected instrument are now added to the pattern editor, when adding notes via the text boxes/ fields

 

2) New [R] button next to the `target note popup` (very top row).  Simply resets the note to C-4

 

3) The order of the notes in the `target note popup` has been reversed so that high notes are at the top of the list as would be expected

 

 

 

-----------------------------------------------------------------------------------------------------------------------------------

 

-0.25
1) new X row below the sliders.
 
icanhaz X row.PNG
 
-When X row is chosen/ visible, the buttons will turn light grey when a slider is not at it`s default value, click on it to return the slider to its default.
-When a note will be deleted from the pattern editor (Volume zero with `Note + Volume` targeted) the button will appear red as a warning. 
 
2) Note Textfields
-You can now type notes in to the note textfields (boxes) at any time.  In previous versions  there needed to be a note already present.

also:
-Type letter o to insert a note off
-Type letter to delete the note completely

 

3) Fixed: Ranges for glide commands now cover the full and correct range
 
-----------------------------------------------------------------------------------------------------------------------------------
-0.23:
-fixed a bug where Grab mode go would go wrong and select Pitch as target if initialised on an fx column
 
v.0.22
1)  QWERTY GRAB MODE
----------------------------------
 
[G] button
IcanHazSeq  grab mode button.PNG
 
There is now a new Grab Note function [G] button on the top row.   When pressed the [Note + Volume] mode is automatically chosen as the slider output.  Edit mode is also disabled in renoise.  Now you can your use QWERTY keyboard to choose/ audition notes as you would normally in renoise,  the tool registers your last pressed note as the input note, so any new notes will have this value i.e. I press number `9` on qwerty and the default note becomes C#X  (X changes depending on editstep).
---
 
Target buttons, C#5 selected
Target Buttons IcanHazSeq.PNG
 
In addition, when the [G] button is enabled a new row of Target Buttons appear below the transport buttons (the ones that go green in looping mode).  You can press one of  these and the chosen button goes red and shows the target note.  The note/slider below is now selected so that when you play on the qwerty, this selected note changes pitch to note/s you play.  To deselect again, simply re-press the red button or choose the next note you want to change.  You can also select sliders with no notes yet present  and just play the note into the new slider/slot  with qwerty. so:
 
-Enable [G] button
-Click on Target button of the note you want to select
-hammer around on the qwerty until you find the right note
-move on to next note.
 
 
If you are not using the Target Buttons and wish to hide them, simply uncheck the checkbox next to the [G] button. You can still use the [G] button in basic mode.  This checkbox state stays remembered by the tool preferences.
 
NOTE:
As this is quite a specific editing mode it will deactivate:
 
a] When you navigate away from [Note + Volume] selection.
b] When re-enabling pattern edit mode in renoise.
c] Changing track.
 
Also the tool must be focused in order for the qwerty key capturing to work.  
 
----------------------------------
 
OTHER 0.22 CHANGES:
 
2) Popups on the top target selection row have been replaced by target buttons for quicker access [Pitch] [note + Vol] [Volume] [Pan] [Delay]
 
3) NOTE OFFs are shown as blue as red has now been used to show that editing is armed in the Target Buttons row.
 
 
 
post-428-0-66621600-1513467476.png
 
 
 
Changelog
-----------------------------------------------------------
 V0.21
-1) Fixed default note target (c-4 popup on very top row)
-2) LPB ,markers in the transport strip (buttons above sliders) now update as you update lpb in song
-3) On track change the pattern fx are now scanned so you can see what you already have in the fx popups.  First found effect type is used/ shown
 
Here the fx track is assumed to be Tremolo and Vibrato is ignored: 

post-428-0-68101500-1513293365.png
 
 
 

Spoiler


Edited by Ledger, 26 December 2017 - 02:38.

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#2 Akiz

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Posted 13 December 2017 - 18:38

Great, what about adding arrows or modwheel support to note change, better than writing it down ]



#3 Ledger

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Posted 13 December 2017 - 19:37

Great, what about adding arrows or modwheel support to note change, better than writing it down ]

 

You can also change the notes by choosing Pitch, from the popup under the [NOTE x] buttons.  That way you can use the slider arrow buttons under each slider. Unfortunately though the slider buttons seem to be limited to increments of 1% whereas there are ~119 note values, so you do get some skipping. A more reliable way is to use Ctrl while using the sliders in pitch mode for finer adjustments.

 

Just a note about the textfields under the readout, they will accept any part or all of the note values to update:

 

e.g.

 

Start Value [C-4] : You type `#` and Enter -->[C#4]

Start Value [C#4]: You type `5` and Enter --> [C#5]

Start Value [C#5]: You type `-` and Enter --> [C-5]

 

So just add the character part/s you want to change.

 

 

Modwheel support does sound an interesting possibility.  How were you thinking about this:

 

1) Last slider moved will have the modwheel control its pitch or

2) modwheel controls default insert pitch ....(the [C-4] gui popup on the very top row is currently broken and needs fixing, but that would be the target in this case)


Edited by Ledger, 25 December 2017 - 19:45.

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#4 Akiz

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Posted 13 December 2017 - 21:36

Thank you for clarificast

 

You can also change the notes by choosing Pitch, from the popup under the [NOTE x] buttons.  That way you can use the slider arrow buttons under each slider. Unfortunately though the slider buttons seem to be limited to increments of 1% whereas there are ~119 note values, so you do get some skipping.  A more reliable way is to use Ctrl while using the sliders in pitch mode for finer adjustments....

Argh, english isnt my native language, so.

I meant mousewheel. You know, I move my mouse over C-4, I slide by my finger and i will get c#4, nothing more.
But thank you for clarification, i didnt see the pitch menu under the note before...
Great tool...


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#5 Ledger

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Posted 13 December 2017 - 22:16

Thank you for clarificast

 

Argh, english isnt my native language, so.

I meant mousewheel. You know, I move my mouse over C-4, I slide by my finger and i will get c#4, nothing more.
But thank you for clarification, i didnt see the pitch menu under the note before...
Great tool...

 

No probs, my fault really, I should have removed the default note popup until it`s fixed.

 

Do keep any suggestions/queries coming; even about small stuff as I`m in early stages of trying to get this as ergonomical/ fast workflow as possible.


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#6 Akiz

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Posted 13 December 2017 - 23:16

Ok, I've got some ideas if you want ^_^ .
Right now there are five pages:
Note + volume, Volume, Pitch, Delay, Pan

 

I would reduce them to:
Note, Volume, Delay, Pan

I would add text box for every page - so there will be for input boxes, one for note, volume, delay and pan. + some indicators
Then you will know what happens on other pages and you can change it without switching if you want.
There is dirty image:

navrh.png

 

 

+ What about negative delay like in picture?
If there will be two notes clashing in one row, well another note column would be created.


Edited by Akiz, 13 December 2017 - 23:17.


#7 Ledger

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Posted 13 December 2017 - 23:59

The extra readouts could be something to think about.

 

The reason there is the "Note + Volume" option, is so you can adjust those two things at once.  I initially had just;  1)Volume, 2)Pitch, 3)Delay, 4)Pan with Volume working as Note + Volume does now.  However with volume in renoise you don`t have to have a note for volume to be used i.e. if you are doing a volume fade or rise from a note, so I made the separate parameter, one which adds notes and one for fades etc.

 

Also if we get rid of pitch then you are left with just the textfield/ box to type pitch values in, which as you posted earlier is a bit clumsy compared to a slider or buttons when you are looping and nudging things about.

 

Negative delay would be great but hits problems like you say when you have two notes, one directly after the other and you want to the second note back, it hits the previous one. You would have to move it to another column and then the tool loses site of it because it views one column at a time.  This is something that really would need to be done natively as a feature in renoise.  I know it has been suggested before and I would be all for it.


Edited by Ledger, 14 December 2017 - 00:00.

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#8 Akiz

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Posted 14 December 2017 - 07:34

I wouldnt get rid if pitch, i would call it note and it would be the first page. When you click on slider here it will insert note on selected pitch (so something like note + pitch). Maybe the first click should always insert c4 and then you can move by sliders... Volume page wouldnt insert the notes.

Just ideas, it is very usable right now.

Edited by Akiz, 14 December 2017 - 07:38.


#9 Ledger

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Posted 14 December 2017 - 16:35

Just ideas, it is very usable right now.


Ideas are good, to get thinking.. maybe leads to something better down the line
 

I wouldnt get rid if pitch, i would call it note and it would be the first page. When you click on slider here it will insert note on selected pitch (so something like note + pitch). Maybe the first click should always insert c4 and then you can move by sliders... Volume page wouldnt insert the notes.

 

Just to let you know, `Pitch` as it works now will insert notes when there are none.

 

I guess you are coming at this from are more melodic based approach and I am coming from drum based.  Your suggestions got me think of a mode though that could be added when the default note ([C-4]) popup is fixed to make melodic stuff faster.  I`ll give it a go and see if it works..


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#10 Akiz

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Posted 14 December 2017 - 17:23

Just to let you know, `Pitch` as it works now will insert notes when there are none.

Yeah, i know, this is why i dont use note + volume

when there is already pitch, that works like note + pitch.

But i understand your point, someone who use it for sequencing drums will use volume more than pitching.

My workflow with your tool is like this - insert note, select pitch, influence volume, influence other things...

Good luck and thanks again


Edited by Akiz, 14 December 2017 - 17:24.

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#11 Ledger

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Posted 15 December 2017 - 00:09

Up in first post:

 

http://forum.renoise...17/#entry363300

 

V0.21

 

-1) Fixed default note target (c-4 popup on very top row)

-2) LPB ,markers in the transport strip (buttons above sliders) now update as you update lpb in song

-3) On track change the pattern fx are now scanned so you can see what you already have in the fx popups.  First found effect type is used/ shown

 

Here the fx track is assumed to be Tremolo and Vibrato is ignored:

I Can Haz Sequencer Scanning.PNG


Edited by Ledger, 15 December 2017 - 02:17.

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#12 CHoPS

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Posted 16 December 2017 - 19:48

Loving this tool! Perfect for Techno. Thank you!

 

Idea:

A second row for automation of vst/plug-in parameters.

It would look like 2 instance of this tool (connected), but the bottom version would be only for automation data (vst/plug-ins).

This would allow for step-sequencer style fx automation within the same sequencer environment. Extremely useful.

Possible?



#13 Ledger

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Posted 16 December 2017 - 20:20

Loving this tool! Perfect for Techno. Thank you!

 

Idea:

A second row for automation of vst/plug-in parameters.

It would look like 2 instance of this tool (connected), but the bottom version would be only for automation data (vst/plug-ins).

This would allow for step-sequencer style fx automation within the same sequencer environment. Extremely useful.

Possible?

 

 

More automation targets are definitely on the cards, there are some missing renoise commands that need adding, and maybe a `wildcard` option for custom fx commands like when if you automating a particular device/ vst, I`ll have to see how best to implement.  A second lane is not so likely due to CPU overhead.  The tool has to do a lot of checking of renoise parameters/ and updating it`s own gui. While this can be optimised, if you start throwing too much stuff into your timer functions the GUI can start to suffer with lag.


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#14 CHoPS

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Posted 16 December 2017 - 20:43

More automation targets are definitely on the cards, there are some missing renoise commands that need adding, and maybe a `wildcard` option for custom fx commands like when if you automating a particular device/ vst, I`ll have to see how best to implement.  A second lane is not so likely due to CPU overhead.  The tool has to do a lot of checking of renoise parameters/ and updating it`s own gui. While this can be optimised, if you start throwing too much stuff into your timer functions the GUI can start to suffer with lag.

 

Definitely don't want lag! Looking forward to however you try to implement it.

 

I've been wanting a sequencer tool exactly like this for years now, so thanks again.


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#15 Ledger

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Posted 17 December 2017 - 00:40

New version 0.22

 

http://forum.renoise...17/#entry363300

 

 

1)  QWERTY GRAB MODE

----------------------------------

 

[G] button

post-428-0-39067300-1513483047.png

 

There is now a new Grab Note function [G] button on the top row.   When pressed the [Note + Volume] mode is automatically chosen as output.  Edit mode is also disabled in renoise.  Now you can your use QWERTY keyboard to choose/ audition notes as you would normally in renoise,  the tool registers your last pressed note as the input note, so any new notes will have this value i.e. I press number `9` on qwerty and the default note becomes C#X  (X changes depending on editstep).

---

 

Target buttons, C#5 selected

post-428-0-69511100-1513483311.png

 

In addition, when the [G] button is enabled a new row of Target Buttons appear below the transport buttons (the ones that go green in looping mode).  You can press one of  these and the chosen button goes red and shows the target note.  The note/slider below is now selected so that when you play on the qwerty, this selected note changes pitch to note/s you play.  To deselect again, simply re-press the red button or choose the next note you want to change.  You can also select sliders with no notes yet present  and just play the note into the new slider/slot  with qwerty. so:

 

-Enable [G] button

-Click on Target button of the note you want to select

-hammer around on the qwerty until you find the right note

-move on to next note.

 

 

If you are not using the Target Buttons and wish to hide them, simply uncheck the checkbox next to the [G] button. You can still use the [G] button in basic mode.  This checkbox state stays remembered by the tool preferences.

 

NOTE:

As this is quite a specific editing mode it will deactivate:

 

a] When you navigate away from [Note + Volume] selection.

b] When re-enabling pattern edit mode in renoise.

c] Changing track.

 

Also the tool must be focused in order for the qwerty key capturing to work.  

 

----------------------------------

 

OTHER 0.22 CHANGES:

 

2) Popups on the top target selection row have been replaced by target buttons for quicker access [Pitch] [note + Vol] [Volume] [Pan] [Delay]

 

3) NOTE OFFs are shown as blue as red has now been used to show that editing is armed in the Target Buttons row.

 

ICanHazSequencer 0.22 grab Button.PNG


Edited by Ledger, 17 December 2017 - 05:21.

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#16 Djeroek

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Posted 17 December 2017 - 13:25

I've installed the latest version, opened up a songfile and booted up the tool from the Tools menu and got;

 

 

'C:\Users\pluge\AppData\Roaming\Renoise\V3.1.1\Scripts\Tools\ledger.scripts.ICanHazSequencer!.xrnx\main.lua' failed in one of its notifiers.

The notifier will be disabled to prevent further errors.
 
Please contact the author (scripts) for assistance...
 
std::logic_error: 'ViewBuilder: invalid value for slider: '48'. value must be [0 - 17].'
stack traceback:
  [C]: ?
  [C]: in function '__newindex'
  [string "do..."]:22: in function <[string "do..."]:9>
  .\_1_upper_panel.lua:1239: in function <.\_1_upper_panel.lua:748>


#17 Ledger

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Posted 17 December 2017 - 16:17

It seems to have picked up a "0Gxx" (Glide Towards Note) command that is out of range.

 

I can add some checks to catch these.

 

thanks for report


Edited by Ledger, 17 December 2017 - 16:21.

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#18 Ledger

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Posted 17 December 2017 - 16:24

Just checking was it a `0GFF` command you had there?


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#19 Ledger

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Posted 18 December 2017 - 00:11

v 0.23:

 

-fixed a bug where Grab mode go would go wrong and select Pitch as target if initialised on an fx column

 

http://forum.renoise...17/#entry363300


Edited by Ledger, 18 December 2017 - 00:14.

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#20 Djeroek

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Posted 18 December 2017 - 10:28

Just checking was it a `0GFF` command you had there?

sorry, can't remember which track, but that's surely possible. Will try to replicate and play closer attention, though I see you've already fixed the particular bug :) .



#21 Ledger

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Posted 18 December 2017 - 16:15

sorry, can't remember which track, but that's surely possible. Will try to replicate and play closer attention, though I see you've already fixed the particular bug :) .

 

Yes the `0GFF` case is fixed, but I need to go through all the other commands, mainly to catch when people may have put mistake/ out of range commands, it would cause a similar error...  Still getting haunted by the 80`s 4 track paradigm (hack*) of anything goes anywhere... :angry:

 

Little known fact: Richard Branson was an early Soundtracker user:  "it had a great influence on my best business ideas"

 

richard-branson-watches-attempt-on-most-

 

 

 

 

*awaits the backlash.. :badteeth:


Edited by Ledger, 18 December 2017 - 17:10.

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#22 4Tey

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Posted 18 December 2017 - 18:49

It seems to have picked up a "0Gxx" (Glide Towards Note) command that is out of range.

I can add some checks to catch these.

I didn't know there was a 'out of range' on the G/U/D commands Ledger, I would've not applied any limit on those as they seem to accept a range as 00-FF is valid?

Couldn't think of a Richard Branson backlash Ledge :)



#23 Ledger

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Posted 18 December 2017 - 20:27

I didn't know there was a 'out of range' on the G/U/D commands Ledger, I would've not applied any limit on those as they seem to accept a range as 00-FF is valid?


Glide goes from 1 to 16 (hex =10) then FF is for instant glide, so anything between 10 and FF is junk data (or at least all those values do the same thing).  The thing to do with this tool I guess is to just treat them all as 16.  I`ll have to do a bit more experimentation/ research on each command to get it all working right, and not having big areas of the sliders that seem to do nothing.
 
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EDIT: works as expected see posts below
 
However I just did a quick test of this and there seems to be an unexpected difference with 16,17 and 18 in Glide:
 
In a render of this (16, 17, 18 used at the end of each note/ run of Glides), the middle render17 seems to come out different from 16 and 18??
 
Glide 16 17 18.PNG
 
Glide 16 17 18 render.PNG

 

Couldn't think of a Richard Branson backlash Ledge :)


No, I can`t imagine there being a Branson Backlash, unless anyone just got stuck late on one of his trains :)
 
backlash would be  conversations about the merits of limiting instrument numbers to tracks and fx commands to particular columns (mirroring the concept of the automation lane).  I`m not a fan of trackers "anything anywhere", not just from a scripting point of view but from a composing view aswell.  These conversations open a bit of a can of worms though due to conflicting workflows/ habits people have..


Edited by Ledger, 18 December 2017 - 21:19.

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#24 Ledger

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Posted 18 December 2017 - 20:40

EDIT: works as expected see posts below

 

 

In fact if you render all three out separately (Glide 16,17,18) and try and null any of the pairs by reversing polarity then none of the combinations do null.
 
-Boz Digitals Panipulator used for polarity reversal (earlier version used though):
 
https://www.bozdigit...ct/panipulator/
 
XRNS:
 
Attached File  Glide Phase Reverse Test.xrns   560.38KB   15 downloads


Edited by Ledger, 18 December 2017 - 21:19.

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#25 4Tey

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Posted 18 December 2017 - 20:49

Sound different to me Ledger.  I think you'll find that the speed of the glide (G) and U and D can be > 16 (dec) not junk to the audio engine.  Maybe we are looking at this in two different ways?


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